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Cancel build in PostProcessScene?

I'm developing a translation system for Unity and need to check if all translation keys found in scenes exist. To accomplish that, I'm using an editor script with a PostProcessScene attribute. Now I'm...

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How to rebuild Atlas manually?

I sometimes receive the following error:> Cannot load Atlas During Build/ Enter Game. Please rebuild Sprite Atlas How do I manually rebuild the atlas? Is that done automatically? In SpritePacker I...

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Reading an excel file using ExcelReaderFacotry

Hi guys, I'm probably just shouting in the wind here given I am using a 3rd party library (See: https://github.com/ExcelDataReader/ExcelDataReader). I started using this library as the mono...

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Android Builds with(out) SceneManager - at a dead end,Android Build Issue -...

I've got a really simple, one level game that I want to reload. I can use the following code to get it to work in the editor, but it won't build to Android. `#if UNITY_EDITOR using...

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build faild for ios, Error con not find file

I got Unity project from the other Mac and build it in my Mac,but faild, Unity sent me a wrong message,"Can not find file...

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Build Only Building For Mac Not Windows Or Linux

When i open the build window (Mac personal edition) and want it for a computer it only gives me the option to build it for mac **not** windows or linux *can someone help me please*

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The game runs in unity but not in build

Hi. I have a problem when compiling my game on a build, because it runs within unity and does not show me any error console, but in the build does not run as it should. What could be happening? I think...

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Winapi suddenly causes problem to open game build

I am developing a MOBA like game and i want to make its client windowed and borderless (using external user32.dll). It worked fine until it suddenly stopped, with just one build i get window looking...

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Why does my Windows build render darker?

Hi there, I made my latest game on a Mac to be published for free on Web, Windows, and Mac. When I finished, I exported the game for Web, Windows, and Mac. However, while the Web and Mac version look...

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Maximum number of scenes in a Unity 5 build?

I am in the design phase of a project, my first major project. I have been in this phase for a few months, working my ideas out; Yesterday I was creating a flow chart showing how different scenes...

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App will not appear on my iPhone! Help!

Hi, I made a basic app with Unity and then built and ran it. I built it in Xcode and followed all the steps I had seen others doing in videos to get it on my phone. I have an Apple Developer Account...

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iOS Xcode Archive size is extreme

In January I released my game using Unity 5.0.x and it got listed in the app store with a size of 124mb. Now with Unity 5.3.4 targeting both armv7 & 64. Lately I decided to try and reduce the app...

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Debugging compiled and built version of my application

I have created a project for the comparison of different NavMeshAgents. After extensive testing in Unity's Play View, all of which was successful, I built the application and ran it and the two most...

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Unity project + Rebuild = Still not working

After following the instructions on another post ( http://answers.unity3d.com/questions/917250/why-i-cant-open-my-project.html ) I was able to open my file but it was outdated from the program i used...

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Cloud Build ENOENT error

Hello! I have many projects on Unity Cloud Build service, but when I try to setup my new one, I get this error: ![alt text][1] [1]: /storage/temp/68010-cloud-error.png Has anyone seen this before?...

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Shader PSIZE attribut not working in standalone player

I am developing on Windows 10 with Unity 5.3.4 and deploying for Windows. I have a a bunch of vertices that are rendered as points using a Mech.Topology. My vertex shader sets the SV_POSITION, COLOR...

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uGUI objects not Instantiate()ing in executable

I have some prefabs that are uGUI objects representing tiles. In the editor I can use Instantiate() to my heart's content, but when I run a build the items are not being created, with no errors to log...

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Why does the unity cloud build not work but local build does?

Hi, I have setup the unity cloud build to build my project for me. I am currently testing the waters so the unity project is extremely basic - Just a button on a canvas really. But enough to test its...

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UnityException: Build failure Failed to re-package resources?

UnityException: Build failure Failed to re-package resources. See the Console for details. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)...

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Custom build platform

I saw that you can have per-platform texture importer. For a server build, I'd like to remove all textures - since I can't do that to my knowledge, I'm trying to set the texture importer to lowest...

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