Why can I not undo changes after I build the project?
I didn't know this and I removed the rotation from my animation to test something and after I built it and checked it on my phone, I went back to Unity and the Undo button was grayed out. Is this how...
View ArticleProblem using Linq result - Operation is not valid due to the current state...
I'm getting this problem, using Ling filter in a list. bestBoughtUpgrade should be the max upgradeID, what i'm doing wrong? InvalidOperationException: Operation is not valid due to the current state of...
View ArticleProblems in Android build when running game
After successfully building my game for Android, a ton of sprites are not rendered properly on my device and the game is buggy to the point it's unplayable. I am using a Google Nexus 4 phone for...
View ArticleHow do I make sure all C# system system files are gone when I build.
I'm a noob. I followed Brackey's Make A Game tutorials which are in Javascript. I needed to make a movie play and pause the game. I found Youtube videos on these in C#. Thus I had a bunch of Javascript...
View ArticleSkip build .pdb file
My PC is quite slowly. So when I build a project I dont want Unity build .pdb file, It take more time to do. Even I unchecked "Development Build" Unity still built .pdb file. I built for Window...
View Articlewhat does the Xcode error mean?Help me please..
I have experimented two times with entirely different project, to build in xcode from cs, but this error still occurs. There are not any error in unity playmode or editmode. Could anyone tell me what...
View ArticleBuild Server, both Android and iOS
Me and my team are working on a product which supports both Android and iOS, and for different clients and differect devices we have different build settings. So we have spent few hour a day to manage...
View ArticleXcode7.3 build warnings [Integer literal is too large to be represented in...
Many warnings occur. +999 More than ... Integer literal is too large to be represented in type 'long' and is subject to undefined behavior under C++98, interpreting ad 'unsigned long'; this literal...
View ArticleHow can I modify xcode Capability settings ? (PBXProject class)
HI I'm using PBXProject API for build my iOS project. I have to enable 'Push Notification' option in 'Capabilities' tab in xcode. that effect the .pbxproj file in SystemCapabilities options (in 'Begin...
View ArticleUnity 5.4.0b11. Crashes on startup at Android 4.2.2 (target 17)
Build Android crashes at Android 4.2.2. Android SDK 17. Installed Android SDK 23 and less. Unity version: 5.4.0b11 logcat: com.unity3d.player.UnityPlayerActivity Channel is unrecoverably broken and...
View ArticleOther Assets in Build Output Editor Log
After building my game and reviewing the Editor.log for build output, I noticed a lot of space (24%) is being used by "other assets": Textures 96.8 mb 66.1% Meshes 0.0 kb 0.0% Animations 69.9 kb 0.0%...
View ArticleManually positioned particles disappearing when origin is outside camera view...
I am manually setting the positions of particles in a particle system. In the editor, they work as expected. However, when I build to PC and run the built executable, the particles disappear when the...
View ArticleChecksum on unity builds
We are building our own small auto-update system for our standalone desktop game by taking a checksum of the files after a build. Unfortunately I noticed that the levelX and resources.assets files...
View ArticleAny way to debug build freezing at Building scene 0?
I'm no longer able to make a standalone build of my project as the build freezes after light baking at 'Building scene 0:'. There is no information in the Editor.log after the lighting completes and no...
View ArticleCan you decompile Unity WebGL builds?
I made a WebGL build of my project but then my computer crashed and I lost all the original files is there any tool that can decompile the build so I can at least get my code back?
View ArticleHow to port game on android wear ?
Can any one tell me how to port my android game on android wear. Till now I have successfully create android wear android studio project with the help -...
View ArticleFree https webhost for facebook build?
Does anyone here know a free/reliable https webhost on which I need to host my unity webgl game? I have a website but the ssl certificate to obtain https is way to expensive for me. Thanks!
View ArticleHuge iOS Build
Hello, I am developing a 2D game for mobile devices. I am using a lot of sprites in my project. My problem is; -When I build for Android, my apk is around 50 MB which is quite normal. -When I build for...
View ArticleHow to flag Unity playmode vs Build playmode
Hey folks, So for complicated reasons I have a need to change some method calls in code dependant on whether a developer is looking at the game in Unitys playmode or if the game is actually compliled,...
View ArticleWhen I build and run my project it seems that its lacking, plz help?!
In the unity 5 2d editor it works great, but when i build and run it it lacks some of the textures, for example: I can't go beyond my main menu because the "new game" and "quit game" tabs are missing....
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