In January I released my game using Unity 5.0.x and it got listed in the app store with a size of 124mb. Now with Unity 5.3.4 targeting both armv7 & 64. Lately I decided to try and reduce the app size to below 100. After a few optimizations, I built the project and the console build log showed the following:
![alt text][1]
I then opened Xcode 7 and archived the project, which turned out to be +700mb while the old version archive is +400mb! The old version executable was 46mb, the new one executable alone is +400mb! All textures are set to auto compression and script optimization to fast and strip engine code ticked on.
I have no idea how to fix this.. on android the whole APK is 44mb and already on Google Play store. Any help would be appreciated.
[1]: /storage/temp/67852-screen-shot-2016-04-12-at-40330-pm.png
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