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Custom build platform

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I saw that you can have per-platform texture importer. For a server build, I'd like to remove all textures - since I can't do that to my knowledge, I'm trying to set the texture importer to lowest quality (using [TextureImporter.maxTextureSize](http://docs.unity3d.com/ScriptReference/TextureImporter-maxTextureSize.html), or rather, the platform-specific [TextureImporter.SetPlatformTextureSettings](http://docs.unity3d.com/ScriptReference/TextureImporter.SetPlatformTextureSettings.html). Is there a way I can, for example, add a custom Platform that I can switch to when building the project? In other words, can I have two Windows platforms, one for "Windows (for client)" and another "Windows (for server)"? It seems that's not the function of selecting the platform is designed for, but it seems to be a potential way to get what I want.

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