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Channel: Questions in topic: "build"
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menu for different individual stand-alone VR projects

Hi All, I am curating a bunch of individual VR builds for a show They use different VR settings and toolkits so I was hoping rather than trying to import them all into one main project with a menu that...

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Mouse y-axis locked only in build

I have a mouse look script which allows the player to look up and down in a 3D first person game. It works perfectly in the Unity Editor. Once I build the game, I can only move the mouse on x-axis. I...

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Rule Tile "GameObject" duplicating in build version

Hi all! We're currently developing a Rogue-like 2.5 Doom-like game and we ran into some issues with the GameObject associated with Rule Tile. We currently use the Rule Tile feature mixed with Tilemap...

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Android Build Package Name Now Must Follow Convention...

My game package name format is 'CompanyName.ProuctName' and its already published. And now I am going to start to use Unity 2021, But in Unity 2021.3 the package name must follow the convention...

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builded game not rendering trees from really close distance

so i recently added a new terrain and added trees. everything is great in the editor but when i build the game its almost as if theres a really close render distance(cant upload due to 524kb max size)....

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Is the Cloud Build API key machine specific?

I am trying to get curl calls to the Cloud Build API working on a remote Mac machine. I want to be able to remotely upload a build to Testflight, but first I have to download the .ipa to the mac. On...

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Raycast not working on build

Everything works properly in editor but when trying on a android phone, raycast not working properly. If statement is not being true. there is collider.Mouse position is correct. onpointermove works....

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Unity Build ios Xcode unity version missing error

After building ios build I am getting following error Error message: “UNITY_VERSION_VER, UNITY_VERSION_MAJ, UNITY_VERSION_MIN must be set in xcode project, something went wrong” Using Unity version...

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Google Play Store suddenly showing 0 supported devices

We're using cloud build to build both development and production versions of our game for iOS and Android. So far we've published several versions of the game successfully. A few days ago, we made a...

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Build size way bigger then it should be?

All the different categories added are about 30mb, but still the total size of the application is somehow almost 400 mb, what could cause that gab? ![][1] [1]:...

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WaitForTargetFPS slowing WebGL to unacceptable levels

I'm trying to build my project for WebGL and I'm having a lot of issues. It currently runs at less than 10 FPS in the build. I click Build and Run and open the profiler for the project to see what's...

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InstantiateSceneObject can all players

Hi, i know that it's InstantiateSceneObject only for the master, but there is an assumption that it could be used by everyone? I am creating a game like minecraft and people are building there, but the...

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Assertion failed on expression: 'success && actual == (UInt64)size'

Hi, I am tring to build my release version for my final project. I have more than 999+ same errors: Assertion failed on expression: 'success && actual == (UInt64)size' Does someone know how can...

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Error while downloading Asset Bundle: Failed to decompress data for the...

Hello, suddenly after few scene geometry upates I started to get this error while loading its assetbundle. Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle Before the...

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Unity Build Error - Mac and Windows

Hi! I was trying to build my game on Mac and Win, but my build crashes with this errors: UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors at...

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How do you save the Audio Mixer once changed?

Basically I want to save the audio mixer dB numbers once you change it using the slider in the settings page of my game, so when you leave and rejoin the game, the volume will stay the same as to what...

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Script updater failed to produce updates.txt file

I have been looking and testing and wondering what the hell is going on and why I can't build my game anymore. I've built this project before and it worked just fine, I've tried building other projects...

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UI Buttons work in editor but not in build

I've made some buttons for my game in Unity, and they work fine while i'm in the editor. However, when I build and run the game, the buttons don't do anything. They highlight and press properly (I have...

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How to fix oculus quest 2 flat screen on build?

When I build my OpenXR project to the quest 2, i get a flat screen of the view. I can’t look around, it’s just a flat screen. It’s not frozen because I fall at the start.

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AAB file isn't compatible with Android 11+

Hi, problem is that Google Play indicates that AAB application is not compatible with Android 11 and show warning 'Your device isn't compatible with this version' in Google We are using newest versions...

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