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Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle

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Hello, suddenly after few scene geometry upates I started to get this error while loading its assetbundle. Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle Before the updates, it was working fine, I've tried to "divide and conquer" the scene GOs to find a corrupted object, but unfortunately had no success. The scene is baked outdoor scene approx 200m^2 made of prefabs. Scene itself has approx 50 MB, final asset bundle is around 1 GB - same as when it worked, no errors on build. The AssetBundle is builded and runned localy, so no uploading on remote server (when I was googling this issue, [main cause was due to uploading/downloding][1]) I am using BuildAssetBundleOptions options = BuildAssetBundleOptions.None; and had no problem with it before. I've managed to solve this error when using BuildAssetBundleOptions.ChunkBasedCompression, but it almost doubles my AB size and due to it being bundled scene, I will probably not benefit from linear access. Any idea what might me the source? Code did not change, loading logic did not change, only geometry in the scene was changed. [1]: https://answers.unity.com/questions/1434541/asset-bundle-failed-to-decompress-data-unity-56-wi.html

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