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CommandInvokationFailure: Failed to re-package resources.

Hey there, I get that build error. I do not know how to solve it. Just tried a few methods but didn't worked. Anyone can help. Thanks CommandInvokationFailure: Failed to re-package resources....

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Unity Build problem

So I'm not 100% sure when this started happening but when I was using Unity 5.4 it wasn't a problem and now I'm using 5.6 so I can only assume it's the jump to 5.6. So I first started noticing the...

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Game view in 1x scale looks fine, but building and playing seems to be in 2x...

When editing and looking at the Game panel, I noticed my initial view was set to `2x` with _Free Aspect_ viewing mode. All of my stuff was pixelated, so I clicked on it and un-ticked _Low Resolution...

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Build is different to Editor Play

Hey Guys If I start the game in the editor it runs as it should but when i build it the game it doesnt do the same. Has anyone a idee why ? I downloaded a new version of Unity and tried everything. Its...

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Get notification after shell script runs in build pipe

Hey Everybody! So I'm having an issue with a build script that I've written. The script is fairly simple. It builds a linux version of my game and then calls an external script to pack it up and deploy...

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Loadlevel is obsolete, but can't build if i use loadscene

Hello, I'm a beginner. I want to use a restart button. If I use the method Application.Loadlevel, the compiler would tell me it's obsolete. But if I use EditorSceneManager.LoadScene, when I build,...

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Admob Rewarded video and Different APK size in Alpha testing

Hello everybody, This question has 2 parts. 1.part I have in my game rewarded video ad from Admob. On admob website I haven't set any limit in showing ad per minute. In my game it shows ad is loaded...

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OnMouseDown not firing after build.

I have two scenes in a mouse only 2D puzzle game I'm working on that don't work properly after I build the game, but work fine in the editor. In the first scene that doesn't seem to work there are two...

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How to display a message to the user when they click on the .exe file

I was asked by the producer to display a message to the user clicking on our game when they click on the .exe file. Basically the message would only activate if the game is not the latest build, and...

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ILL2CPP. User scripts stripping not working at all for iOS build

Unity 5.5.3f1. Build for iOS. Strip Engine Code is ON with .NET 2.0 Subset. I have a lot of script as part of my game framework. But I don't use all of them, just a small part. I've just found out that...

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The Application can't be opened - Mac Build Problem

When I try to run other system exported mac build (.app file) at that time I was getting this kind of dialog box. So how to run exported game build? ![alt text][1] [1]:...

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Is it possible to build a scene from an exe?

So I have been building a game in Unity. I save often and have spent around twenty to thirty hours in the editor. I made a build of the game a few days ago to make sure it was working. Now after coming...

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Script execution order with unet, player and spawnPoint

Hello, I have 2 scenes: lobby and online. The online scene have object with NetworkStartPosition. When i load game in editor, all working fine. But if I build game, host player load before object with...

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Developing for ios: mac needed ? Which spec ?

Hello ! I am creating a little game for ios on my PC, but i don't own a mac to export it for testing on my apple devices (and work on touch inputs and so on). I have been considering buying a mac, but...

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Unity3dGame on RPi3?

Hey! Did anyone succeed in putting a medium-heavy 3dgame from unity on a raspberry pi3 and play it? if yes, how? should i install android on rp and build my game for that or can i build linux version...

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Built game on Mac that keeps crashing

I finally finished my game that ran perfectly in the editor, but when I built it, for mac, it keeps crashing. Well, I assume it's crashing because when I open it loads for a few seconds and then...

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Running 5.6.2 via Editor Command Line leaves out VR SDK's

We're currently using 5.6.2 with Jenkins to build our apps. The command line arguments we provide for the editor are: *logFile /dev/stdout -batchmode -nographics -executeMethod...

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How can i build IOS app from my windows 10 pc

how cam i buiifd my game project to ios with my windows pc to IOs platform

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Build Game for Xbox 360

Is it possibly to build my game for xbox 360? I think I have all the controls right but I want to put it on ausb stick that has been configured for xbox and test on my xbox.

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Warnings when I build my Android apk

I get 36 Warnings that are all nearly the same. The ending is everytime: warning CS0618: `GooglePlayGames.BasicApi.Quests.IQuestMilestone' is obsolete: `Quests are being removed in 2018.' One specific...

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