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Script execution order with unet, player and spawnPoint

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Hello, I have 2 scenes: lobby and online. The online scene have object with NetworkStartPosition. When i load game in editor, all working fine. But if I build game, host player load before object with NetworkStartPosition and spawn at 0,0,0 First client spawn at spawn point. I think this is execution order issue. But don't know how to fix it.

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