So I'm not 100% sure when this started happening but when I was using Unity 5.4 it wasn't a problem and now I'm using 5.6 so I can only assume it's the jump to 5.6. So I first started noticing the problem with the Build Settings and Build & Run part of Unity. Let's say I build a version of my game and name it Build 1 using the Build Settings, I then make a few changes and call it Build 2. Instead of building it using the Build Settings, I use Build & Run to test it out. The problem is, when I Build & Run it overlaps the build I saved using the Build Settings which I don't want it to do. I want the Build.exe to be separate from the build I run within Unity. Is there anyway to stop this from happening?
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