WebGL build failure: Mono.Cecil.ResolutionException: Failed to resolve...
I've suddenly encountered build failures with my WebGL game on Unity 5.5.0f3. The error used to not occur with Unity 5.4.3f1, but for some reason, even when I rolled back my Unity version, I still have...
View ArticleUnity Networking Increasing Build Size a Lot
I'm using unity 5.3.5p7, Recently I found out that just by adding the Unity Networking intto my project increases the size of it by 3MB, and that's a lot when you're trying to stay under 100MB, Is that...
View ArticleUnity 5.5.0f3 HoloLens Build
Probably a silly question, but I just updated to 5.5.0f3 from 5.4.0f3-HTP as I read that the HoloLens is now officially supported by the updated client. [The Unity HoloLens page also seems to point to...
View ArticleQuestions for ram memory management in unity
Hi, I fighting with ram memory usage in my project. I have a lot of objects on my scenes (many big scenes in build) with many meshes with high resolution textures. I working on few systems and trying...
View ArticleThe unity, why change the old (standalone) builds settings.
I work on a project that has a few (standalone) test builds. But when I made the last one, I changed the settings, such as eg resolution and material. However this setting applied to all others, which...
View ArticleDialog Box in Build Settings
Hello all! Does anyone know of a way to add in a dialog box to the build settings menu? I am notorious for not resetting my in-game configs (Dev Mode, etc) and am hoping to have Unity warn me before I...
View ArticleArgumentException: weird Error
I have a library form a third party in my plugins folder I use with a custom editor tool I made. When I run the scene in the editor the game works fine, also the tool works. The wield thing is if I try...
View ArticleSerious Rendering Issue - editor vs build
This is now my last attempt at trying to resolve this issue.. I am running out of ideas on how to fix this problem. This has happened to me before on the same project, to the point I completely started...
View Article[HELP] Build size is way big!
Hi! Currently I'm on the verge of making a **2D** puzzle game for **iOS**. When I zip my project it's size become **16MB** approximately. When I build it in **xcode** the project size become **780MB**...
View ArticleChromecast plugin crashes the game
Hello! Please help me with "Google Cast Remote Display Plugin". I am facing the problem, i have exported all needed libs (appcompat, mediarouter, google-play-services_lib) and the project is building...
View ArticleAndroid splash screen not working
I just started working with the new splash screen customization. I have a problem with a custom logo on android where the logo I selected just doesn't show. When I open the app I see a white screen for...
View ArticleWill Admob work for iOS?
I have developed and built an app for android and is on google play It has admob ads implemented and I am importing the game over to iOS and I am wondering if I rebuild the game for iOS will the ads...
View ArticleDetect if Unity is building/compiling the project/scene
My team has some licensed software that we would like to include in a Unity project. We've developed license verification code that has worked for us for a few years on mobile. When developing with our...
View ArticleAndoid Icon dont appear after build at least file doesnt show Unity defult...
When I build the project to android it doesn't show any icon at all in Unity 5.4.4f1 .![alt text][1] [1]: /storage/temp/85895-iconpic.jpg And here is my android manifest file.
View ArticleGoogle cast remote display plugin android issue
@00christian00 Hello! If you have a time can you please help me with "Google Cast Remote Display Plugin". I have read your review about it, when you write that "Took me a while to get it running...
View ArticleAudio not working properly after scene change
I am observing a strange behavior with my ingame-audio: For context, my (2D) game consists of several scenes, most of which are levels and one of them is the main menu with level selection. When I...
View ArticleWhy is build always 03/10/2016 at 7:15 pm????
I am a new user of Unity. I created a 2D project on my Windows 7 PC. Then I build it. If I make a change and do another build, the new build is the same date and time as the previous build. The date of...
View ArticleBuild and Unity Editor play differently
When I test my game in the Unity editor everything works as it seems. Then I build it after saving both scene and project and everything is the same speed except the player (cube) which moves very very...
View ArticleOverriding App icon string for Android builds
There's lots of Obsolete information regarding how you can override unity's default android:label="@string/app_name" for different translations. Can someone provide me with a method (even basic steps)...
View ArticleModify Assembly-CSharp.dll before send to IL2CPP
this is a mirror quest to [this](https://stackoverflow.com/questions/4316147/modifying-assembly-instructions-before-loading) I want to insert some code stub to Assembly-CSharp.dll by using Mono.Cecil...
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