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WebGL build failure: Mono.Cecil.ResolutionException: Failed to resolve...

I've suddenly encountered build failures with my WebGL game on Unity 5.5.0f3. The error used to not occur with Unity 5.4.3f1, but for some reason, even when I rolled back my Unity version, I still have...

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Unity Networking Increasing Build Size a Lot

I'm using unity 5.3.5p7, Recently I found out that just by adding the Unity Networking intto my project increases the size of it by 3MB, and that's a lot when you're trying to stay under 100MB, Is that...

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Unity 5.5.0f3 HoloLens Build

Probably a silly question, but I just updated to 5.5.0f3 from 5.4.0f3-HTP as I read that the HoloLens is now officially supported by the updated client. [The Unity HoloLens page also seems to point to...

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Questions for ram memory management in unity

Hi, I fighting with ram memory usage in my project. I have a lot of objects on my scenes (many big scenes in build) with many meshes with high resolution textures. I working on few systems and trying...

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The unity, why change the old (standalone) builds settings.

I work on a project that has a few (standalone) test builds. But when I made the last one, I changed the settings, such as eg resolution and material. However this setting applied to all others, which...

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Dialog Box in Build Settings

Hello all! Does anyone know of a way to add in a dialog box to the build settings menu? I am notorious for not resetting my in-game configs (Dev Mode, etc) and am hoping to have Unity warn me before I...

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ArgumentException: weird Error

I have a library form a third party in my plugins folder I use with a custom editor tool I made. When I run the scene in the editor the game works fine, also the tool works. The wield thing is if I try...

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Serious Rendering Issue - editor vs build

This is now my last attempt at trying to resolve this issue.. I am running out of ideas on how to fix this problem. This has happened to me before on the same project, to the point I completely started...

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[HELP] Build size is way big!

Hi! Currently I'm on the verge of making a **2D** puzzle game for **iOS**. When I zip my project it's size become **16MB** approximately. When I build it in **xcode** the project size become **780MB**...

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Chromecast plugin crashes the game

Hello! Please help me with "Google Cast Remote Display Plugin". I am facing the problem, i have exported all needed libs (appcompat, mediarouter, google-play-services_lib) and the project is building...

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Android splash screen not working

I just started working with the new splash screen customization. I have a problem with a custom logo on android where the logo I selected just doesn't show. When I open the app I see a white screen for...

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Will Admob work for iOS?

I have developed and built an app for android and is on google play It has admob ads implemented and I am importing the game over to iOS and I am wondering if I rebuild the game for iOS will the ads...

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Detect if Unity is building/compiling the project/scene

My team has some licensed software that we would like to include in a Unity project. We've developed license verification code that has worked for us for a few years on mobile. When developing with our...

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Andoid Icon dont appear after build at least file doesnt show Unity defult...

When I build the project to android it doesn't show any icon at all in Unity 5.4.4f1 .![alt text][1] [1]: /storage/temp/85895-iconpic.jpg And here is my android manifest file.

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Google cast remote display plugin android issue

@00christian00 Hello! If you have a time can you please help me with "Google Cast Remote Display Plugin". I have read your review about it, when you write that "Took me a while to get it running...

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Audio not working properly after scene change

I am observing a strange behavior with my ingame-audio: For context, my (2D) game consists of several scenes, most of which are levels and one of them is the main menu with level selection. When I...

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Why is build always 03/10/2016 at 7:15 pm????

I am a new user of Unity. I created a 2D project on my Windows 7 PC. Then I build it. If I make a change and do another build, the new build is the same date and time as the previous build. The date of...

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Build and Unity Editor play differently

When I test my game in the Unity editor everything works as it seems. Then I build it after saving both scene and project and everything is the same speed except the player (cube) which moves very very...

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Overriding App icon string for Android builds

There's lots of Obsolete information regarding how you can override unity's default android:label="@string/app_name" for different translations. Can someone provide me with a method (even basic steps)...

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Modify Assembly-CSharp.dll before send to IL2CPP

this is a mirror quest to [this](https://stackoverflow.com/questions/4316147/modifying-assembly-instructions-before-loading) I want to insert some code stub to Assembly-CSharp.dll by using Mono.Cecil...

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