Quantcast
Channel: Questions in topic: "build"
Viewing all articles
Browse latest Browse all 4084

[HELP] Build size is way big!

$
0
0
Hi! Currently I'm on the verge of making a **2D** puzzle game for **iOS**. When I zip my project it's size become **16MB** approximately. When I build it in **xcode** the project size become **780MB** and when I **archive** it then it becomes **1.5GB**. But the real problem begins when I upload it to test flight for internal and external testing then in iTunes connect it's compressed size became **143MB** and Universal install size become **285MB** and for different iPhone install size become **160MB** in average. Now I think 160MB is very large install file for a simple 2D puzzle game and can cause major drop outs when I publish it. Unity version: **5.4.2** Scripting backend : **IL2CPP** Api compatibility Level: .Net 2.0 subnet Can anyone tell me what can I do to solve this problem, or the size will reduce when I'll publish it. Thanks in advance.

Viewing all articles
Browse latest Browse all 4084

Trending Articles