Hi!
Currently I'm on the verge of making a **2D** puzzle game for **iOS**. When I zip my project it's size become **16MB** approximately. When I build it in **xcode** the project size become **780MB** and when I **archive** it then it becomes **1.5GB**.
But the real problem begins when I upload it to test flight for internal and external testing then in iTunes connect it's compressed size became **143MB** and Universal install size become **285MB** and for different iPhone install size become **160MB** in average.
Now I think 160MB is very large install file for a simple 2D puzzle game and can cause major drop outs when I publish it.
Unity version: **5.4.2**
Scripting backend : **IL2CPP**
Api compatibility Level: .Net 2.0 subnet
Can anyone tell me what can I do to solve this problem, or the size will reduce when I'll publish it.
Thanks in advance.
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