When I test my game in the Unity editor everything works as it seems. Then I build it after saving both scene and project and everything is the same speed except the player (cube) which moves very very fast. If I bring down the speed, it is so slow for the editor I can't test it in there anymore and the build version shouldn't behave differently than the Unity editor version of my game. How do I make my build version behave the same as my editor version?
↧