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Fullscreen issue with OSX build for Windows

We use a MAC to build multiple target for our application. The application build on MAC with Unity 5.3.0f4 Pro targeting Windows platform is not displayed entirely in full screen. Near half of the...

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Fullscreen canvas shrinks to half size in build only?

![alt text][1] The purple overlay is supposed to look like this, and this is how it does look in the editor. However, when I build and run, it becomes this: ![alt text][2] I have no idea why this is...

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Game Wont Open After Build (.exe, windows 7, 32 bit)

Hello all, thank you for taking the time to read this. I just completed my first game ever, and I successfully have it built and running on my android device. However, when I build it for PC, the exe...

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weird errors and warnings after build

Hello, after I build my game I receive a LOT of warnings and some errors and I was wondering why this is happening. The game works, still I find this annoying. The build is standalone for mac (But this...

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Can't find Mac OS build option

As my title says I can't choose to build my game into a .app program. Would greatly appreciate any help in how I achieve this. Have been googling for 24 hours now and I'm at a loss. ![alt text][1] [1]:...

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Unity 5.3 PostprocessBuildPlayer

anyone else noticing that PostprocessBuildPlayer seems not to get called on osx in 5.3? It may have been broken in 5.2 as well. I locked this part of our project down months ago and haven't looked at...

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Starting a client on standalone.exe not working but i works on editor play

This code snippet here causes the error below the code only on standalone exe. What could be the proleme? Thanks for help. using UnityEngine; using System.Collections; using UnityEngine.Networking;...

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Opening Webpages in WP8?

Hey guys I have deployed my game in a WP8 phone..... I have button in that game which opens a webpage.. In unity, it opens well... but in the phone, it does not opens!... I have deployed by Visual...

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UI Buttons not working?!?!

Hi so im currently building a game.. and i have buttons that do certain things for the ui in various parts of the game.. And they all work completely fine when i run them in unity.. However.. when i...

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Canvas activate in Editor but deactivate in Build version

Hello, I have a big problem with my Main Menu, in the Editor my canvas works perfectly but when i build my project, i select the quality setting, launch the game and i don't see my canvas, i see the...

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How to export to IOS

Ive made a application and built it with the IOS build settings, but how can I move it over to my iphone/ipad. I dont want to put it on the app store or itunes or anything like that. Is there a way...

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Custom Icon shatters standalone build?

So anytime I try a custom icon for my game, .png or .jpg, sprite or texture, when I build the game and try to run it, not even the initial window where you can pick resolution comes up. I tried random...

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Unity crashes suddenly when trying to make xcode project from unity

Hi All, I am facing a problem which is out of mind now, please help me if you have any solution of my problem. I am using Unity 5.0.1f1 since 2-3 months on my Macbook (10.11.2) and it was working fine,...

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Windows App Cert Kit - FAILED

Has anyone had any issues in passing the Windows App Certification Kit? I'm running Unity 5.2.3p3 64bit , Supported API test continues to fail me. The error I get is below... Error Found: The supported...

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Failed to add the asset file size for resources.resource...

Hi guys i am making project in unity but with Leap Motion Controller and when i try to build the project it shows me that errors ![alt text][1] The marked error crashes my project and i dont know how...

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Why is another game loading from my Xcode project?

Hi World, I recently finished a prototype for my first mobile game. When I finished making a provisioning profile, opened my Unity build through XCode, and went to put the app on my phone something...

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Count Prefabs on builded .apk

Hey, Is there any way to get a number of prefabs on a builded game? I know this will work in the Editor: var levelCount = Directory.GetFiles(Application.dataPath + "/Resources/Prefabs/",...

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Memory usage for WebGL Build

Hello I just started using the Unity 5, I followed some tutorials and just finished "Creating a Breakout Game for Beginners". The game works fine, when I build it for windows, even as a dev build, it...

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Failed to re-package resources using everyplay plugin and google play plugin...

i keep getting this error. i built the game with the every play working perfectly, its recording, playing back and the every play console opens but after i added the google play plugin i started...

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ios Clang Error

Hello, I'm trying to compile my Unity ( 5.2.3f ) game for ios platforms, using VMWare and Yosemite. Thing is when I compile, I have this error with absolutely no indication of what's going on : "unable...

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