![alt text][1]
The purple overlay is supposed to look like this, and this is how it does look in the editor.
However, when I build and run, it becomes this:
![alt text][2]
I have no idea why this is happening, and it doesn't happen when I load a different level in the same game with the same mechanics.
I've noticed it's not just skrinking that canvas, but all three canvases I have in the scene. What's going on? How do I stop this from happening and make the canvas remain the correct width?
[1]: /storage/temp/60339-untitled.png
[2]: /storage/temp/60340-u2.png
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