after I built and run the project, the project is empty
![alt text][1]Hey guys, i made a pong game and pressed ctrl+B to build and run the game. It worked and i can play it but then i wanted to change some things in unity but the project is empty. there are...
View ArticleCan't Build to .apk in Unity 4.5.1f3!!!!
i have trouble when bulid my game to .apk , i have download the sdk android, n jdk still can't build to .apk , need help!! for your answer i only can say THANKS SO MUCH, can you (the master :) ) guide...
View ArticleUnity android project doesn't run on emulator
My game runs just fine on Unity but it doesn't run on emulator after exporting as android project. I have tried 32bit and 24bit buffer but it seems doesn't work neither. I still have no idea how to...
View Articlemy Android SDK or My Unity that have problem? error build to .apk
i have new problem when build my game to .apk , what wrong ? my sdk is error!? can any master help me, n guide me?? thanks for your Help![alt text][1] [1]: /storage/temp/32935-c1.png
View ArticleI build for IOS and now I have files, and then?
Hello, I've build my project for IOS. I have output files for IOS now, actually i was expecting one file to import my test device, but i don't have one file, there are lots of file in output folder....
View ArticleKeep the link to a csv file on build
Hello, I need to use a csv file in my project, that file is saved in the Resources folder and is loaded in the project: textAsset = Resources.Load("settings", TextAsset); Until I'm in the editor I have...
View ArticleBuilding through Android Studio
Hello. Could someone give me walkthrough on how to replicate the default Android building process using Android Studio? I'm talking about checking "Google Android Project" in the Build Settings,...
View ArticleEdit PlayerPrefs via Java Project Android?
Hi guys since unity has the ability to export a unity project to an eclipse project is there a way that they interact with eachother like java project editing unity's player prefs? or unity reading sth...
View ArticleUsing a PC to create a build for Mac OS X
I'm using a PC and I've created a build for Mac OS X standalone. I shared it using dropbox to a Mac user to try it and test the app, but he seems not to be able to open it. He received the message:...
View ArticleCan't access other game object in build-ed version of the game but when...
So I have start button with code: GameControlScr gameControlScr; void Start () { gameControlScr = GameObject.Find ("GameControl").GetComponent(); } void OnMouseDown() { gameControlScr.testMethod(); }...
View ArticleNullReferenceException: Object reference not set to an instance of an object...
hello , I was following a tutorial and I was having a few error and some how managed to fix them but now when I run the script I am getting "NullReferenceException: Object reference not set to an...
View ArticleWhy does Prefabs loose children and effects when instantiated on Windows...
Been looking for answers for some time now, and haven't been able to find any. I have this Prefab 'Sun' which contains a 3D Sphere with a Halo and a Point Light as child.. When testing on my PC all...
View ArticleCustom Build Question??
Hello to the community, my question as follows. I want to build a project with a C# ready Micro controller board similar to arduino, called NetDuino. I want to take advantage of unity's physics...
View Article2 Apps With One Data
I want to make 2 applications, one for 32 bit and the other for 64 bit. Now I have two questions: Q1>is the data same for 32 bit and 64 bit applications. if yes proceed to the next question...
View ArticleUsing an XML file to tweak variables after build?
I was wondering whether or not this was possible? Would I be able to, once a game has been built, simply edit an XML file stored in the same game_data folder that would contain, say, Speeds of...
View ArticleData loads in editor but not full build?
Edit: Oops, looks like this was a double post by mistake, the original is here: http://answers.unity3d.com/questions/809998/data-loads-in-editor-but-not-full-build.html Thanks for the extra info though...
View ArticleData loads in editor but not full build?
Hello, I have a custom editor that saves a .dat file which is then loaded into the game at runtime. (Assets/Jtools/Data/data.dat) However, when I run the game as a full Windows build, the .dat file is...
View ArticleLighting in built project varies across machines
Hello, I have a really tricky bug I'm stuck with and was hoping someone would be able to please help me. I have built my project into an exe file for windows 64bit, and everything runs beautifully on...
View ArticleGames built in Unity run slowly
Hello! I don't know why, but when I build my game in Unity and run the .exe file, it starts really slowly. Inside Unity it runs normally, but the executable not. My project isn't big and I also tried...
View ArticleWhen does Unity create the Info.plist file for iOS builds?
I need to add some data to our plist file for iOS builds so I created a post build process to do it. I just insert some xml into the existing file. I noticed however that sometimes I end up with...
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