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Java error when building

I have tried adding a system variable in environment variable called JAVA_HOME with the path as my Java folder: C:\Program Files (x86)\Java\jre7\bin but I still get the error as follows. I am getting...

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Getting build error CommandInvocationFailure

Just started getting this error, any help would really be appreciated. Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\New...

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Unity cloud building

I have probably a stupid question. Unity started cloud beta which builds to multiple platforms, so does that mean I will be able to build iOS application without mac?

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Q about Building my game for so many devices

Hello i have already finished my 2D game by using C# but there is a problem: i want to build my game on ios and android but there are a lot of devices which means a lot of resolution so how can i solve...

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Why is the Development Build extremely slow (even with a very simple scene)?

I'm trying to learn how Development Build works, so I created a very simple scene and built it with the Development Build option ticked. However, when I start the game exe. (and the game opens up the...

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Error building APK

I'm getting this error when trying to build android, my SDK is up to date and I am able to build it in my Mac... this only happens when trying to build for Windows. Error building Player:...

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Why does the player settings for a project not override previous default...

Hey everyone :-) So I have a weird problem with the build settings for my projects. Essentially, say that I create a new project. If I go and change the player settings and uncheck "Default is Full...

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unity build error access denied

when i am building my game it fails and gets this error Error building Player: UnauthorizedAccessException: Access to the path "Temp\StagingArea\oprockets_Data\Managed\Mono.Security.dll" or...

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ini file outside of build

So I made a .ini file for the settings in the game but I would like to have this file accessible in the build data folder. How would I go about doing this? The build is for Windows.

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crash build version on colliding with Kinematic collisions

In my racing game I have lots of objects kinematic on road sides. after player collide them with high speed build version of game will crash.but in editor every thing is ok. game objects have a...

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Binnary Formatter working nicely in editor - but I have crashing after scene...

Hi guys, We appreciate your help as we are stuck in middle of nowhere. Usually all things we find on this more than usefull forum, but right now - we read for last 2 weeks, our budget for project are...

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Animation changed after build

I am making game with some animations but after build thier animations got changed gone into its half state of animation. how can i solve it ?

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Switching build-folder

This might be obvious, but.... how can I switch to a different folder when building different versions of my game for testing? The obvious place to look for this setting would be "build settings" but...

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Script works in editor, and in some levels, but not in others

This code works in all levels it is used in when in the editor, and in most levels outside the editor but there is one level I cannot get it to work in. it's attached to a GUI text. using UnityEngine;...

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Fialed to start game using PUN

I am making a survival game that can get started in unity, but once I build and run I get the Unity logo and then just a gray screen. I don“t know why.

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PhotonNetwork Connection works in Unity3D, fails in build

Hi everyone. Searched for an answer to my question really hard, failed to find any so I thought I'd ask it here: I'm developing a game with PhotonNetwork. In the Unity3D editor it connects to the...

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Sprite animations won't export/run in a published build unless you play in...

It's a strange issue, but I've had it from Unity 4.3 and up, including the current 4.6 beta. It's a 2D game using many sprite animations, but if I just open the project and export a build, the...

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Build error with large resources folder (newBlock == m_ActiveWriter.block + 1)

Hi, we are building an adventure game with thousands of audio clips for voices, two languages for now, and after we added the second language we are not able to build the game. We are getting the next...

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Unity cloud building

I have probably a stupid question. Unity started cloud beta which builds to multiple platforms, so does that mean I will be able to build iOS application without mac?

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Error - failed to re-package resources (Android)

Hello all, I've been creating a Android app / game, and it's been working great, but last night I got this error, when I tried to "Build & Run" so that I could test it on my phone It said "failed...

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