Java error when building
I have tried adding a system variable in environment variable called JAVA_HOME with the path as my Java folder: C:\Program Files (x86)\Java\jre7\bin but I still get the error as follows. I am getting...
View ArticleGetting build error CommandInvocationFailure
Just started getting this error, any help would really be appreciated. Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\New...
View ArticleUnity cloud building
I have probably a stupid question. Unity started cloud beta which builds to multiple platforms, so does that mean I will be able to build iOS application without mac?
View ArticleQ about Building my game for so many devices
Hello i have already finished my 2D game by using C# but there is a problem: i want to build my game on ios and android but there are a lot of devices which means a lot of resolution so how can i solve...
View ArticleWhy is the Development Build extremely slow (even with a very simple scene)?
I'm trying to learn how Development Build works, so I created a very simple scene and built it with the Development Build option ticked. However, when I start the game exe. (and the game opens up the...
View ArticleError building APK
I'm getting this error when trying to build android, my SDK is up to date and I am able to build it in my Mac... this only happens when trying to build for Windows. Error building Player:...
View ArticleWhy does the player settings for a project not override previous default...
Hey everyone :-) So I have a weird problem with the build settings for my projects. Essentially, say that I create a new project. If I go and change the player settings and uncheck "Default is Full...
View Articleunity build error access denied
when i am building my game it fails and gets this error Error building Player: UnauthorizedAccessException: Access to the path "Temp\StagingArea\oprockets_Data\Managed\Mono.Security.dll" or...
View Articleini file outside of build
So I made a .ini file for the settings in the game but I would like to have this file accessible in the build data folder. How would I go about doing this? The build is for Windows.
View Articlecrash build version on colliding with Kinematic collisions
In my racing game I have lots of objects kinematic on road sides. after player collide them with high speed build version of game will crash.but in editor every thing is ok. game objects have a...
View ArticleBinnary Formatter working nicely in editor - but I have crashing after scene...
Hi guys, We appreciate your help as we are stuck in middle of nowhere. Usually all things we find on this more than usefull forum, but right now - we read for last 2 weeks, our budget for project are...
View ArticleAnimation changed after build
I am making game with some animations but after build thier animations got changed gone into its half state of animation. how can i solve it ?
View ArticleSwitching build-folder
This might be obvious, but.... how can I switch to a different folder when building different versions of my game for testing? The obvious place to look for this setting would be "build settings" but...
View ArticleScript works in editor, and in some levels, but not in others
This code works in all levels it is used in when in the editor, and in most levels outside the editor but there is one level I cannot get it to work in. it's attached to a GUI text. using UnityEngine;...
View ArticleFialed to start game using PUN
I am making a survival game that can get started in unity, but once I build and run I get the Unity logo and then just a gray screen. I don“t know why.
View ArticlePhotonNetwork Connection works in Unity3D, fails in build
Hi everyone. Searched for an answer to my question really hard, failed to find any so I thought I'd ask it here: I'm developing a game with PhotonNetwork. In the Unity3D editor it connects to the...
View ArticleSprite animations won't export/run in a published build unless you play in...
It's a strange issue, but I've had it from Unity 4.3 and up, including the current 4.6 beta. It's a 2D game using many sprite animations, but if I just open the project and export a build, the...
View ArticleBuild error with large resources folder (newBlock == m_ActiveWriter.block + 1)
Hi, we are building an adventure game with thousands of audio clips for voices, two languages for now, and after we added the second language we are not able to build the game. We are getting the next...
View ArticleUnity cloud building
I have probably a stupid question. Unity started cloud beta which builds to multiple platforms, so does that mean I will be able to build iOS application without mac?
View ArticleError - failed to re-package resources (Android)
Hello all, I've been creating a Android app / game, and it's been working great, but last night I got this error, when I tried to "Build & Run" so that I could test it on my phone It said "failed...
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