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Buttons Are working in the editor but not working in the build

Buttons Are working in the editor but not working in the build

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Unity build not starting after installing the localization package

After installing the localization package in the game and performing the build, when the .exe game file is opened, the game is not launching (only the windows task bar shows not responding). I also...

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IL2CPP Build error for android (2022.2.1f1)

I had to change Mono to IL2CPP so that I can use the ARM64 to publish my game on Google Play. But every time I build I get those errors. ![alt text][1] ![alt text][2] [1]: /storage/temp/203504-2.jpg...

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Every time I try to build my project I get errors derived from Gradle. I need...

CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2022.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program...

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WebCam texture doesn't work on Build Windows - Unity 2022.1.17f1

WebCamTexture works fine on editor, but doesn't work on Build. I have tried: turn off antivirus and firewall, check authorization, put the webcamtexture on UI_RawImage and a plane gameObject,...

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Editor differentiate from phsyics in build (Maybe friction)

Hello there! The friction in my build seems to be quite different from the friction in the in-game editor. Because in my build i can't move left and right without setting the speed to like 200...

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Why does the physics in the editor diffrentiate from the ones in my build?

Hello there! The friction in my build seems to be quite different from the friction in the in-game editor. Because in my build i can't move left and right without setting the speed to like 200...

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Errors occur when building with WebGL.,Errors occur when building with Web GL.

When I create a new project and build it with WebGL, an error occurs. We are very troubled and would appreciate your help. One warning and four errors. --- [ServicesCore]: To use Unity's dashboard...

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Error IL2CPP building for WebGL

I am running Unity 2021.3.8f1 and trying to build my game for WebGL. I have built it successfully for Windows 10 & 11, but when switching to WebGL and running the "Build and Run" command I get an...

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Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.User)...

I'm trying to access the user's PATH Environment Variable in my C# script to check if a specific path is already included. Like this: *var userPath = Environment.GetEnvironmentVariable("PATH",...

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Android build failed due to Mediation's banner ads

I'm trying to build an Android app, but the Mediation's Banner Ads prevented led to build failed. It simply says it cannot find a symbol. Can anyone help me? Here's the build log below:...

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Google ad mob not display in game after building apk.

I have implemented google ad mob. it works fine while I run the game in the editor. But when I build the game for test and install the app on a real device that is mobile it doesn't show ads. I don't...

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Shader warning for URP

Shader warning in 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)': Unrecognized #pragma instancing_options directive: norenderinglayer at line 135 I keep getting URP shader warnings like...

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LIGHTMAP_ON shader keyword is never enabled in build.

Currently I have some shaders that make use of the built-in LIGHTMAP_ON keyword. The shaders seem to work as expected in the editor, with the variant being enabled when a material has baked lightmaps....

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UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors...

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in...

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Problem with collisions on build Please Help

I know that for using a non kinematic rigidbody with mesh collider it must be set to convex. I set the rigidbody to be kinematic, and then the collider to be non convex during runtime. In the editor it...

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Help! Passing a file to iOS build.

Hi all. I'm finally building my game on iOS and I'm planning to do it on Android as well, but I've got a problem which doesn't emerge if I play it in the editor. _ My game is made of many level (one...

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Editor only code is crashing build. How??

So... I have this script, inside an assembly set to compile in Editor only. when I remove the script, build works fine, but when I include it in the project, it crashes the whole thing! It's as if it...

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ARFoundation 5 + Geospatial API

Hello. I am looking to use AR Core's Geospatial API within a project that is using ARFoundation 5.0.3. The Geospatial API itself works, but ARManager.Addanchor and ARManager.ResolveAnchorOnTerrain do...

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Build Failed with 4 Errors,Unity Build Failed With 4 Errors

Hi! I tried building my game today, however, it didn't work. I built my game before, but it was in a separate project. It came with a long error (at the bottom of the question) I've already done some...

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