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Problem with collisions on build Please Help

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I know that for using a non kinematic rigidbody with mesh collider it must be set to convex. I set the rigidbody to be kinematic, and then the collider to be non convex during runtime. In the editor it works as expected with zero errors, and the object collides, but in the build the objects act as if there's no collider at all when set to non convex with the rigibody kinematic. I have even tried destroying the rigibody from the object with the same results. Even more strange is that certain objects it works just fine in editor and in the build. I have no clue as to what may be the problem. There is no differences in the objects that act correctly and the ones that don't other than their shape.They all have the same scripts and settings exactly the same.

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