Automate exclusion of specific Android plugin from build?
I am working on a project which makes use of several Android plugins for various purposes. The game will be deployed to several different marketplaces which have different requirements so somehow it...
View ArticleUnity android game not working in build.
I have a simple android game with spinning rings and a ball that must go through holes in the rings. The rings grow after spinning for so long. It work perfect in the editor, but in the build the rings...
View ArticleGetting black screen after executing on the Android phone
![black screen but the sphere][1] [1]: /storage/temp/28735-2014-07-04+06.09.23.png Hi, I'm getting black screen after I build and execute it on the Android phone (Prada 3.0) As you can see, there's...
View ArticleHow can I decrease file size of a RTS map with lots of trees?
We have a RTS map that is 35 mb when it is built. Normally, the unity scene of the map is 7 mb. There are lots of trees (necessary ones) on it and we are looking for a way to decrease the file size...
View ArticleError building Player: Win32Exception
hi all, i have import "googleadmob.unitypackage" to include "AdMob" in my application, but when i build my app i have this proble: Error building Player: Win32Exception: ApplicationName='C:\Program...
View ArticleAlready has a definiton for
Here's my Script: function Update () { MyFunction; } var flashlightOn : boolean = false; function Update () { //Checks if the boolean is true or false. if(flashlightOn == true){ light.intensity =...
View ArticleWhy do my Assets work in Editor and nowhere else?
Hey guys, my problem is quite simple: I have several GameObjects (Cars) that - depending on distance to camera and a "mood"-variable - change their mesh (like LOD) or material. Neither mesh nor...
View ArticleHow do you run File->Build Settings... from code?
I need to execute the menu item rather than just use `BuildPipeline.BuildPlayer()` because I want to export to Android, which is not available in `BuildOptions`. I've tried...
View ArticleGeometry Problems in Unity game build
Hello, I'm having some geometry issues that appears only when the game is built. It looks fine in the editor and in Maya, but on the game build, it is broken. The geometry is a mouth that is animated...
View ArticleHow can I find out why Android Build and Run failing?
I have my device (galaxy tab II) connected, drivers installed, sdk set up, usb debugging enabled. I can build an apk just fine and then transfer that to the device to install, but when I try "Build and...
View ArticleError BCE0044
So Im following the Unity 3D Script Reference: // Kills the game object Destroy (gameObject); // Removes this script instance from the game object Destroy (this); // Removes the rigidbody from the game...
View ArticleMouse look not working after build?
I'm working on a small game for some friends to play, and i figured i would give them a test build, however the mouselook doesn't work in the test build. I've tried everything i could think of,...
View ArticleAPK size bigger on phone than tablet
Hi When I build & run my game to an android phone (motorola moto e) the APK size is nearly 4 times greater than when it is pushed to a tablet (asus memopad e). i have applied texture compression...
View ArticleRigged Mesh shows in game view but not on Phone after build
Hi. I have this game i want to build for android. I am using unity v4.2. The game consists of 5 scenes, 4 of them being menu scenes and one scene being the game play scene. The menu scenes display...
View ArticleAssets and your build
Most of the time you will import Standard Assets into your project. The thing is you also never use them all, for example you only need one or so skyboxes and not the entire package or only one type of...
View ArticleMac build will not start
I'm attempting to make a Mac build of a game I'm working on. Another developer has successfully built and run the game on his computer (with Unity Pro, I might add) but whatever happens, I cannot run...
View ArticleShould I delete all unused assets before build ?
Hi, what happens to unused assets folders, images, sprites, etc..when you build your game ? Do we need to delete them to reduce game size or does Unity do that automatically ? Thanks,
View ArticleCharacters working in editor but not on build
My game works perfectly fine with animations and response to user input on the unity editor and upon building to the android platform, there are no errors. However, once i install it into my samsung...
View ArticleSomething funny that I don't know why
yes, just very funny about this problem well, I just make five sprites with same animation. They work fine in the Unity Editor Environment, yes, no problem. But when I build my project and output the...
View ArticleProblems with BuildDeck function for Memory Game
Hey All, Currently in the process of customizing a memory game a built through a book. The original game had a larger number of variables than one I am trying to use in mine. Basically, I just need to...
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