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Unity Build changes for Windows Phone and Android projects

Hello, I wanted to know, when you export an updated project for either Windows Phone and or Android, which of the files in the project become changed? The reason I ask is because in, for example,...

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Unity Will Not Build Projects for Webplayers

When I click build as Webplayer, Unity stops for a second and acts like it didn't do anything. There is no .html or .unity3d file in the folder that I choose to build it in. I tried it with example...

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Issues When Building the Game for any Platforms

Have you guys faced this problem with Unity. It happened for the first time to me. When Im starting the game in the editor everything is working like charm. But after Im building the game for...

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I making a game for windows 8

I am making a game for windows 8 but I have windows 7 and it says cant build. Is there a way around this?

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Scene white after building

Hi, I make android game, and after i make this game to a APK i got i white screen.... I don't know what the problem is. ![alt text][1] [1]: http://i.imgur.com/7F2kOql.png I have checked the render...

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game lost functionality after build

I am trying to make a 2D top down shooter using c# but when I build my game I lose some functionality which I do have if I run the game in the editor. I've had the following problem all day and...

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Error in Android Export

I have this problem when I try to export my 2D Game to Android in Unity: Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details....

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ApplicationException & KeyNotFoundException

I am very, very new with Unity, so please excuse any ignorance I may throw into this thread. Basically whenever I try to preview the scene I am getting these two errors. The screenshot shows more...

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How to build 64-bit Standalone Player?

Im interested on how to build 64-bit Standalone Player in Unity 4.5.2. Every link that ive found on the question is about Unity 3.5 and the way to do that doesn't work for me in 4.5.2. Ive tried to go...

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Error Building Android Project

Good evening fellow developers, I know this may seem like a trivial matter, but I've google searched for this answer and looked on the Unity answers and all of the answers I've seen that worked for...

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Running batch script or .exe after "build&run"

Is there a way to run a windows batch script or .exe after i pressed the build&run button in unity ? I would like to let a script copy some files over to a backup drive. Thanks!

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Editor script to set AndroidSdkVersions

I've found [AndroidSdkVersions][1] but want to know how I can set it via an Editor script if possible? [1]: http://docs.unity3d.com/412/Documentation/ScriptReference/AndroidSdkVersions.html

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Unity Build Error

I am getting this error while building my app. can anyone please tell me about this issue, Thanks Error building Player: Win32Exception:...

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Buildable areas

I wonder if is exist a better way but simple to define areas that you can build or not build. Currently i use an empty object with a box collider that defines areas that i cannot build one and rest is...

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Network instantiate doesn't find assets on build

Hi all, I'm building a multiplayer framework for a project I'm working but I bumped into a weird problem. I have a server/client setup with two Unity instances. If I run the server on Unity editor,...

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Can I make an iOS build on Windows, or do I need a Mac?

Do I need a mac, can I build it in windows or could I use VirtualBox/Emulator?

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Why is networking not responding?

So im making a 2 player battle game and everytime i use the client on a build, no matter which build it is, always lags and doesnt respond. Im using this script: public const string typeName =...

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How do I run a build on iOS?

I went to build settings, selected the scenes, selected iOS, and clicked build. The project is built, now how do I run the game on my iOS device without an Apple Developer License? I am on Windows 7.

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Building system - Build house in-game?

Hello! I'm beginning to write a script to build a house in game, kind-of like The Sims but in a First-Person Perspective. I would like for the player to be able to move around with the desired...

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Build problem, missing variables

(Sorry for my english) I have a scene with 3 mesches. Each mesh has this script: using UnityEngine; using System.Collections; public class Button : MonoBehaviour { public Shader shader1; public Shader...

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