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Problem with colors building the app (MacOS)

Hi, I'm developing an app that renders a set of spheres in a given position with a given color. If I press play, there is no problem, the colors are rendered correctly but when I build the app and run...

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1 exception was raised by workers: See the Console for details.

**Hi, I work in Unity 2018.4.16f1 (64-bit). Today I had to build my project in Grudle, but there is a problem. Help me as soon as possible. Please do not write much, but to understand, you can write a...

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Cannot build for Android (Failed to Move File)

Hello everyone! Today I opened up Unity to make an Android build. Until I got this:> IOException: Failed to Move File / Directory from 'Temp/StagingArea\symbols\LinearAndroid-1.1.3-v24.symbols.zip'...

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WebGL doesn't build

I am trying to build in WebGL but when i try to build it doesn't creat anything also i am getthing these errors 1st error: Failed running "C:\Program...

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How to get readable stacktrace in IOS build?

I got the following stacktrace when running ipad build in xcode. How to fill in the blanks, e.g. replace <00000000000000000000000000000000>:0 with actual filename and line number ? I did debug...

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Segmentation Fault (Core Dump) Error when building 3D Scenes command line

I am using CircleCi to automate my Unity3d Project Build Process. However, I am getting a "Segmentation Fault" Core Dump Error every time my build tries to build my 3D Scenes. I am on version...

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Can you Build Unity3d Scenes using "-nographics" command line argument

I am using CircleCi to automate my Unity3d Project Build Process. However, I am getting a "Segmentation Fault" Core Dump Error every time my build tries to build my 3D Scenes. I am on version...

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How to open/read/write CSV file once the app is built? (like Resources.Load...

Hello there. As i say in the title, i have this code to load the file in editor: if (Application.isEditor) { Something= Resources.Load("ResourceName") as TextAsset; } But how to load the same info once...

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Some scripts stop working on build but work in editor?

I'm working on my first ever project that has to be handed in next week and it was all running smoothly in the editor but when I export the game, some of the scripts don't seem to work. As far as I can...

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Service unavailable - Cloud services ain't connecting

Hi there, hope someone can help me. I have an AR app deployed and I use Unity Cloud Build and Collaborate to build the project, however my connection to unity server just doesn't work anymore. Even the...

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Integrate Unity3D AR application in android and iOS application

Hey everyone, Does anyone have any idea of integrating Unity3D AR application with native Android and iOS applications? My client has an existing application that is native(Android Java/Swift). Now the...

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After build doesnt work

i posted 3 times but no one help me.. in editor my trigger working and wall move up but after build doesnt work..

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Halfway finished my app and I've found out my plugin is designed for Windows...

Specifically I downloaded the [Simple Dicom Loader][1] from the Asset store, which uses the Kdicom plugin. Everything works perfectly in the editor, however on build and run my DICOM images fail to...

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How to fix bugs that only occur on build?

I've got an in-game glitch that only occur on build, not in the editor. Wondering if there's a way to check that out. There's no debug.log or anything of the sort, so how could I isolate the problems?...

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Screen flickering on build

My screen flickers with black, horizontal stripes upon build. Does not happen during playmode. The flickers only stops when I pause (on pause: disable (almost) every object) and reduces significantly...

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why my video disapear after build up yet work fine in game inside unity,Video...

when i build up my game my video wont run yet inside the game itself (inside unity) the game scene show the video running fine i tried to build up in webGL and also entered player...

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CommandInvokationFailure: Gradle build failed. HELP ME PLEASE!!!

CommandInvokationFailure: Gradle build failed. D:/JDK\bin\java.exe -classpath "D:\STOP\Editor\2017.4.36f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar"...

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File Headers HUGE (5.2 GB) ~ Build Issues Question

I am attempting to build a standalone windows x86_64 of ONE scene and am hitting the 4GB limit to *.asset files. Here is a breakdown of my build according to the editor.log: Build Report Uncompressed...

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Built game colors look way brighter/duller than in the editor

The top is how it looks in the editor. The bottom Pic is how it looks after exporting it and playing the executable. I've tried building it multiple times and disabling certain features. It's not the...

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what the porblem here when i running my game on device

,i have made a level and i building and install it on my device,so when i run my game and unity splash in startup is display everything is good even now. but no something happen after startup with logo...

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