Hello there.
As i say in the title, i have this code to load the file in editor:
if (Application.isEditor)
{
Something= Resources.Load("ResourceName") as TextAsset;
}
But how to load the same info once the game is built, if the csv file is stored at Application.dataPath?? i can't find the function in google/Unity manual... :(
THAAANKS!
↧