Quantcast
Channel: Questions in topic: "build"
Viewing all articles
Browse latest Browse all 4084

How to open/read/write CSV file once the app is built? (like Resources.Load but whit the built app at Application.dataPath)

$
0
0
Hello there. As i say in the title, i have this code to load the file in editor: if (Application.isEditor) { Something= Resources.Load("ResourceName") as TextAsset; } But how to load the same info once the game is built, if the csv file is stored at Application.dataPath?? i can't find the function in google/Unity manual... :( THAAANKS!

Viewing all articles
Browse latest Browse all 4084

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>