Using Windows system dlls on Hololens 2 when compiled with IL2CPP
Hello, I'm building an App which requires the use of the MAC Address of the Hololens 2 (I'm not uploading the App to the Windows Store so no worries about security here). To do so I've used the...
View ArticleInput.GetMouseButton not working on mobile
I built my game to mobile, but a script that is supposed to be called when I hold down my tap (Input.GetMouseButton) is not working. What is happening, and how can I fix this.
View ArticleBuild runs slower compared to game editor
So for a little background, I've built a rudimentary movement, interaction, and inventory script for a 2D game I'm working on. For meme value, I decided to export it out as an executable for a friend...
View ArticleAndroid Build Lagging
I have a simple game with only 15 moving sprites. On my computer, the game runs at about 1500 FPS in the editor, but when I build the game to my android phone, the game stutters and lags so bad. What...
View ArticleError Data folder not found There should be 'Awesomefoxgame_Data' folder next...
Everybody says i need to change the API to .NET x4 instead of .NET Standard but doesn't still work
View ArticleAndroid running at 30 FPS
I have a 2D fast paced action game, and it relies on Time.deltaTime and 60+FPS or more. I built it to my android phone, and it runs at only 30 FPS, even though I set the "Application.targetFrameRate"...
View ArticleAndroid build not working (Screen freezing every frame)
In the Unity editor my game works fine, but when i build it on my android phone it won't load the level scenes, but the menu scenes are working. When i want to start a level it freezes every frame but...
View ArticleGoogleMobileAds.h file not found
I'm building my game to iOS, so I built my game as an xCode project, but EVERY SINGLE time I try to build, I keep on getting this error "GoogleMobileAds.h file not found"! I already imported the...
View ArticleMesh Normals messed up on Build but fine in Editor
In a built version of my game, a few instantiated meshes normals get messed up. This only happens in build mode and only when the meshes get instantiated. I tried changing the quality settings, got rid...
View ArticleUnity Build installs but leads to a black screen.
Hi, I'm pretty new in this world, and I'm trying to build and run my first unity project but I can't. I can install it on my phone and everything but when I try yo open it, it pops the screen that says...
View Article764 Errors After adding admob
First I was on unity 2019.2.x version then I updated to 2019.3.x version. On 2019.2.x I had google play services with online save. Then I added admob for ads (after updating to 2019.3.x) and when I...
View ArticleCan't build android game when selected IL2CPP and ARM64
I made an empty android project, went to project settings and switched to IL2CPP and choose ARM64, changed to App Bundle, then "build and run". After a while i get four errors and a build result of...
View ArticleError of "Grandle" in Unity when try to Build for Mobile, How i solve this...
Hello guys! Today i have tryied to build one apk for my phone to test some changes in my personal project, and when i build the engine show a lot of errors related to Gradle, i try to fix by...
View ArticleDepth Fade Problem on distance in VR
Hello ! I have a problem with my depth fade shader, when the distance camera to object increase, my depth fade doesn't work well. I have this bug only in my apk, its work well in my unity editor when I...
View ArticleHow do you do a verbose Build, so that compiler errors appear in the Command...
When running Unity from the Command Line (on Windows) to build a standalone player, I'm wondering if there's a way to see verbose logs. For example, if there are compile errors in any of my scripts,...
View ArticleBuild Resolution differs to editor resolution
This is probably a simple problem, **I set my display resolution in the editor to 9:16 or 720:1280** and I also set the canvas to the same size. however when I build my game even though in...
View ArticleWhy does my font stop rendering after some builds?
Hello. I'm fairly new to unity. I'm working on a text based game for android, so text is very important. I have a custom font that I imported into unity that I use everywhere. I have my canvas, ui...
View ArticleHomesteading and Woodcutting/Mining Scripts (2D Top Down RPG),How to make a...
Need help figuring out where to start my C# scripts for homesteading and house placement. Also need some help with a Mining/Woodcutting Script(s) . I already searched google, and couldn't find anything...
View ArticleError with instantiate after build
Hi, I was trying to add a 'fireball' attack to my wave game, and built the game after i got it working in the editor. When I ran the file I got a wierd error in my log file: NullReferenceException at...
View ArticleError with Instantiate after build
Hi, I was trying to add a 'fireball' attack to my wave game, and built the game after i got it working in the editor. When I ran the file I got a wierd error in my log file: NullReferenceException at...
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