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"Build" for Android Platform asks for save location but nothing happens

Basic beginners game, runs on PC with WASD input, want to see if it'll run and what it looks like on my phone (don't need inputs, loads straight into test scene). I have the Android SDK, NDK, Gradle...

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UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors

I have been stuck at this for quite some time now, I solved it previously by deleting the plugins folder, but that broke the ads in the game, I want a good solution for this, I couldn't find any in the...

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Ndk is in the correct directory, but I get an NDK not found error.

Using Unity 2019.2.14 downloaded with Unity Hub. Mac OS 10.15.1 Looking at the preferences, I see that "Android NDK installed with unity (recommended)" is checked. If I uncheck it, I can see the...

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Making resizable window like a Microsoft Windows OS's folder window

If you use windows OS in your PC. You can see when you resize the folder size horizontally or vertically, scrollbar is automatically created.  Is it possible to make such a function in Unity3d? Can you...

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Gradle Build Failed

Trying to build my game for the Google Play Store, but after building successfully, I realized that I have to use the key that they gave me for signing, so I go back, and now building fails at...

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what do you do after setting up admob in the unity editor

ive set up my admob script and my app is supposedly ready to go, dummy.loadad, is stated in the console when i need it to occur. is there anything else i have to do because in previous builds the ads...

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I cant build WebGL

So I tried to use unity 2020, 2019, 2018, 2017 and i cant build my project to WebGL. There are 3 errors: Failed running C:\Program...

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Can Addressables be used to load content post build?

Hello, I've been doing a fair amount of reading on addressables, and wanted to confirm a functionality before I began down the long road of completely understanding them and implementing them in my...

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Unity build freezes on gray screen after splash screen on android

Hi! I've been working on a game in Unity engine for the last week. Everything works fine on the Unity editor but when i build the .apk and run it on an android device it starts, shows the Unity splash...

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Game view behaving different than the built game

In my game I have an enemy that when you stand close enough, it charges an attack and hits you which knocks you back. When I'm using the game view in the engine everything works just fine and you're...

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Cannot build Android IL2CPP for Unity

Hi. Everything used to run fine until about 4-5 months ago. This week I've been stuck at that issue. I cannot even build blank apps. Here are the steps I've made: 1) Create blank Unity project. 2)...

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An error occurred while resolving packages

We are having issues building our projects on Jenkins server. The issue seems to be that packages are not getting resolved. Sometimes it works and sometimes it fails. Example of such failure:...

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Unity WebGL Build size increased with version upgrade (2018.4)

My Unity project builds to about 16MB for WebGL. I have a build script that enforces settings such as build size, compression, included scenes (we use asset bundling), and more. When switching from...

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unity editor works but the build doesn't

Hey, I'm currently working on a game where chickens need to get to their nest safe. It's a multiplayer game in VR where you can roam around freely in real life due to your PC being in a backpack and...

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Unity 2019.214f Android and iOs VR Show Black Screen

I have my VR tour working on the editor play mode however when I launch it on either iOS or Android I am presented with a black screen. On iOS there is no sign of playing the first scene, on Android I...

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UnityEditor in a build

Hello! I've been working in a platform that allows people to create games using images and texts. One of the main features is to create animations in runtime using sprites. So, I made a script that...

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New input sytem not working on build

So i am working on a local multiplayer game and when you start the game you have to press a button to connect so that the input manager can spawn a Gameobject (player). Everything works perfectly in...

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Build apk size depends on resource size.

In Unity's description, Unity recoded internally regardless of the texture type, so there was no difference in build size. In other words, I thought that building a 2048 * 2048 texture (RGBA 32bit)...

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Is there a way to make a pc build that will not lose focus when selecting...

I have a pc build that runs on one monitor and another app that runs on the other monitor (both Unity PC builds). When I switch to second app, the 1st app loses focus so all the Input.GetKey is not...

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Playerprefs issue in WebGL

Hi, I'm using playerprefs in my WordSearch Game that I built with Webgl. The Issue is appear when I close my game during the game play for several times. It's automatically starts with random countdown...

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