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Android apk will install but not run

I'm trying to build a basic 2D game for Android. I cannot seem to make it detect my device from a USB cable and I know it's not the cable. What I am doing is downloading the .apk file directly to the...

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errors on IL2CPP build

I've been researching this for days and, though it seems like a common problem, the solutions have not worked for me. When I try to build a bundle, I get this error: Exception: C:\Program...

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WebGL file doesn't work, I can't change levels?!

So I've made a little game and it works perfectly when I build it and play it on my computer. But for some reason when I build it as a WebGL and run it, it always comes up with an error when I try to...

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fresh build, instant crash

I've been working on this game for 2 weeks and it was about time i built it, so after that of course I wanted to play my game, and it didn't work, instant crash Error logs: This is the console after...

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Performance problem after build

Hello, I made a simple 2D game and it works good until I build it. In editor the game runs without any problems but when I start the .exe i've build my CPU load reaches 100% and I see a lot of lags....

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Error "side-by-side configure is incorrect" when compiling the game

After upgrading to 2019.3.0b4 and a long time since compiling, I found out that I am compiling a 330kb exe that says: "The application has failed to start because its side-by-side configuration is...

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Is there any way to create shortcut with exe file together when we build the...

Hi When I build the project to windows platform, is there any way to create shortcut with exe file together? Please kindly let me know Thanks

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WebGL building FileNotFoundException does not exist

When I run a building to WebGL my test project, I always get the 3 error: How can I overcome her? FileNotFoundException:...

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Detect if connected to other builds

I'm making a fortnite like building game, and I have the building part downpacked, but now, the player can build in the middle of the air. I need someway to detect if I'm part of a build, or in the...

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why i am getting this error on build for "Windows,mac linux& standAlone"?

i am a beginner. a ma building a game for windows,mac linux& standalone platform , on building the application i am getting these 2 error Build completed with a result of 'Failed'...

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How to check Game Build Errors?

I am currently developing an RPG game on Unity 2017.1. When I run it in the editor, everything runs smoothly, but when I build the game, the animation on my main character does not run. When I check...

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What if a plugin works on Editor but not on build?

I created a plugin as dll for speech recognition using Google Speech to text, and it worked well when running the editor. BUT when I build the project, execute the build and use the plugin, it won't...

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Error building app for google play (build app bundle)

Hi all, I'm trying to build my app with the build app bundle (Google Play), but I get an error during the process. I made a lot of proof with answers found on internet but none solved my problem. Here...

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anyone working opn large project? i cant build my scenes?!

Hello there, I have been stuck with this issue for quite a while now.. My project only grows with more and scenes being added, each scene has a 360 video playing it(of high quality)... I can not build...

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UnityLinker.exe did not run properly!Android,UnityLinker.exe did not run...

Hi, I am receiving this error when I try to build in 64-bit. 32-bit build completed successfully, but error occurs while building in 64-bit. @JoshPeterson please help![alt text][1] [1]:...

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Build Game - -Gradle Error

Hi, I am getting this errors when i build this project.But when i go different project and build there not error so its not NDK or SDK problem i couldn't find anything useful on this DuplacateClasses...

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HELP!!!! The project can't be built.

I want to build my project for windows (.exe). I clicked "build" and it loaded normally. After the loading, nothing happened. The build folder that I have selected is empty. Why? Other projects worked...

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Unity ads works on editor but not in device

This is the code that i'm using to test to see if the ads work, i have a button on the scene just to see if it works void Start() { Advertisement.Initialize(IDGAME, true); } // Update is called once...

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How to use Cloud Build without Unexpected Build Warnings?

When a cloud build is completed, a nice results email is sent, including the number of build warnings. My team would love to take advantage of this feature. ---------- Unfortunately, a blank/empty...

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Is it possible to create directory in the unity build folder?

I am about to create a folder inside the unity build project just beside the .exe location. Is this possible?

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