aab build problem
Im working on a game so i decided to publish it to google play. My game file was apk but google play only accepts aab files and then i googled for how to do it. I did everything i have to do but when i...
View ArticleAndroid app bundle(aab) build problem
Im working on a game so i decided to publish it to google play. My game file was apk but google play only accepts aab files and then i googled for how to do it. I did everything i have to do but when i...
View ArticleBuilt iOS game looks duller than editor version
Hello everyone, I built my unity game through Xcode into an iOS device for testing, and the colors look duller and more pastel-like than in the game view in the editor. The exact same thing has also...
View ArticleVelocity won't properly work in build, but works in editor
Hey! I have an issue where a magnetic field used to alter the users velocity only works in the editor and not in the build. The velocity used to move the character works as intended when built, however...
View ArticleAndroid build Trying to bind too many vertex attributes
I recently tried to build my game for android, but since I upgraded to Unity 2019.2.9f1, the device returns me this error: AndroidPlayer(ADB@127.0.0.1:34999) OpenGL warning: Trying to bind too many...
View ArticleWhy does my Anima2D rig disappear every time I load my project?
I've always used Spine, but I'm looking for an alternative tool to teach my students. I tried Anima2D for the first time. It seems to work well, with the exception that each time I open my project the...
View ArticleBatchmode build on OS X script error
Hi, I encountered the following problem: I can build my project on Windows for Android in batchmode. But I keep getting the "Aborting batchmode due to failure: Scripts have compiler errors." error when...
View ArticleChange RectTransform anchors and offsets : works in editor, but not in build,...
Hello, I have a project for iOS. There is a menu that I want to display fullscreen on iPhone and part-screen on iPad. So I have a script where anchors and offset values for each situation are in...
View ArticleDoes Effective Usage of SpriteAtlases Double Storage Used?
I've looked extensively through documentation and previously asked questions, to no avail - so I thought I'd bring some attention to this curious matter. I believe SpriteAtlases may effectively double...
View ArticleBuild for WEBGL: IL2CPP NullReferenceException in browser
I've built my game for WEBGL and when running the game in a browser an error comes up every time when a specific action takes place in my game. In the editor there is no error when the action takes...
View ArticleBuild to WEBGL: Development build will not finish sucessfully
I'm having problems building to WEBGL when I select specific settings in the build options. If I have development build on, the build will fail. If I have "Full with Stacktraces" on in publishing...
View ArticleRun by run on android building
I have a problem that I have been having with building 64 bit games with unity (this is required to upload games onto the play store). I have tried using IL2CPP backend, as well as using ARM64 but...
View ArticleBuild failure
hello together, I get this error every time I try to build my game. I was looking for problem solutions but nothing helped me. the problem is not only with this game. (watch screenshot) I hope someone...
View ArticleProblem with transparency with x86_64 build
Hi! When I build my project with x86_64 architecture, the transparency of the smoke particle system I have in game doesn't work. There is a black background when the texture should be transparent. In...
View ArticleiOS Archive error: Build input file cannot be found:...
Hi guys, I have a question! I recently upgraded Unity to the latest version (2019.2.10f1) because I'd like to use IAP (in app purchases). My windows and android builds seem to be ok, but my iOS build...
View ArticleGetProperty returns null in build
Hey guys, I tried to load the attached snapshots of my AudioMixer with this line: AudioMixerSnapshot[] mySnapshots = (AudioMixerSnapshot[])myMixer.GetType().GetProperty("snapshots").GetValue(myMixer,...
View ArticleWhen I build my android apk, animation and scripts are breaking. Why is this...
Something is going wrong when I build my android apk of my game. It runs perfectly fine in the editor but as soon as I build and run it on a device scripts seem to break. Also a starting animation...
View ArticleHow to cut down on Shader Variant Compilation time during build?
My game is relatively small, less than 100 MB in its current state, yet the Standard - Forward shader variant compilation is taking a ridiculous amount of time to compile at 70 shader variants a second...
View ArticleBuild issue windows
When i build my project everything seems to work fine. when it finishes i check the folder it was set to export to and i find nothing. this is my first game and im not sure if im doing something wrong....
View ArticleAutomatic conversion packagename(Android) in Project setting.
Hello, I am a Unity 2019.2.3f1 user. I have entered the package name in the project settings to build with the Android platform, but '_' (under bar, snake) is automatically deleted. In previous...
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