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Particular loading screen works fine in Unity Editor, but gets stuck in the...

I don't understand why one of my loading screens gets stuck in the finished/built .exe version, but works fine in the Unity Editor. I have absolutely no errors that suggest that there's anything wrong....

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UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in...

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Cloud Diagnostics (formerly Performance Reporting) doesn't track an error...

When I manually build an Android APK I get errors shown in the Cloud Diagnostics. But if I build my build using Jenkins, no errors are reported. Where is the problem? I already used this in the command...

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Game file too large but console doesn’t say so

Hi, so my game on the App Store is 57.1 MB which is pretty big for the kind of game it is. I don't think it should be any bigger than 20 MB. So I went to the editor.log to see what was taking up so...

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Build Fail - Unity 2018.3.0b9

Everytime I try to build my game I get the following error. UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer...

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One scene with all levels.

I make a game with more than 50 levels in each trybe , so I want to do this in one scene but i don't know how. I find video for this problem https://www.youtube.com/watch?v=k7gQqOD_uWk&t=0s but I...

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canvas UI stretching components with Unity Build

Hello, my unity games UI components like Panels and images stretch and show in different positions with the build version of unity but they look fine when the game is run in the IDE, is there any way...

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Game Build Taking Days

Hey Guys, I've been researching this problem for quite a while and have been unable to find a working solution as of writing this post. Basically I have a game consisting of 60 scenes that on average...

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Is there a way to have a mobile app open onto a web page first as the main menu?

I am currently building an augmented reality app (native hybrid). I would prefer to build it all online however, that doesn't seem quite possible yet. Is there a way to have the app open into a mobile...

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Objects that appear in the editor's game view do not appear in the game build

I've been working on this game for a while and I'm trying to start playing it as an executable and not just in the Unity editor. However I found that some objects that seem to appear just fine in the...

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unity Build APK Cannot to Connect Database,but editor Can.

unity Build APK Cannot to Connect Database,but editor Can.I'm Trying Other Answer,but not effective to me. https://answers.unity.com/questions/492821/sql-connection-doesnt-work-in-standalonebuild.html...

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How do I build a large project without using assetbundle?,How do I build a...

The asset folder of my project is about 50 GB large, and when I try to build the project, the root folder I got is only 4.1 GB. When I run the game, there is a lot texture errors and the scripts seems...

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Firebase initialization halts Start () and Update () functions

The initialization suggested on the Firebase for Unity page includes a certain CheckAndFixDependenciesAsync() function which causes Start () and Update () to stop functioning on android build (anything...

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Building .APK Apps using a Unity App

Hey all, I am looking to use Unity to create an application which can then in turn be used to quickly prototype some applications and package them as .apk files for the Android store. The application...

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App not installed on android because keystore

hi. i released my android game a month ago and now i want to build update for that. but when i use my keystore , generated apk doesn't install on android and i'm pretty sure that is keystore problem...

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Webgl build on new project = error

Hi, I have last version of unity (2018.2.17f1) and can't have a success build with WebGL even with an empty project. the main lines of the error are : > Failed running D:\Program...

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Build Issue

I've had a few strange issues involving building. I'm using C# coding and haven't used a single #ifdef statement (I didn't even know what that is until I saw this error). It's this: The referenced...

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How to override the default style.xml for a fullscreen android app?

I am trying to override the default style.xml provided my Unity in my android build without first exporting an Android Studio project. I have tried putting a style.xml in the Plugins/Android/res...

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How can I get Unity to respect mcs.rsp changes between multiple builds?

We have a CI setup that we use to create out builds for us. When we are prepping a release we make two builds back-to-back; A development build with all debug options on, and a Release build. We do...

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Add file to android project

I have a Unity app. When building it for Android (Build System: gradle) there's an ability to specify custom build.gradle template: ![alt text][1] There's also an ability to provide Android resources...

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