CommandInvokationFailure: Failed to re-package resources
CommandInvokationFailure: Failed to re-package resources. D:\Spinbot\android-sdk\android-sdk-windows\build-tools\28.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S...
View ArticleI keep getting this error in unity after i plugined admob package,I keep...
CommandInvokationFailure: Failed to re-package resources. D:\sdk1\build-tools\28.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I...
View ArticleDex format error after using unity ads,Dex Format Error after using Unity Ads
`CommandInvokationFailure: Unable to convert classes into dex format. C:/Program Files/Java/jdk1.8.0_181\bin\java.exe -Xmx2048M...
View ArticleBuilds running at different speeds?
I'm working on a first-person platforming game. After building to Windows and WebGl, I have found that my Unity project runs at a different speed on each build, as well as in the editor. My physics are...
View ArticleTextures OK in editor but bad in final build
Hi everyone I build my game on a MacBook Pro (High Sierra, Intel HD Graphics 630 1536 MB) in Unity 2017.4.1f1. When I run the game in the editor, my terrain displays sharp textures and the roads in the...
View ArticleGame works fine in the editor, but glitching on build
Hello; We are currently working on a project that contains a lot of 2D animations. Actually, the issue we're having is that the game works fine, but whenever we make a build and launch the .exe, the...
View ArticleApplication.Quit not working in build
Application.Quit doesn't work in build. It works only sometimes and only on my laptop. When I test it on other pc it doesn't work
View ArticleProblem with FMOD integration for iOS
Hi! I'm integrating FMOD for iOS and we found this error when it trys to do the Init() function, anyone who knows how to solve it?: NotSupportedException: IL2CPP does not support marshaling delegates...
View ArticleCan I have StreamingAssets directory nested lower in the Assets directory?
I need to stream assets in my package since they will be read from the filesystem by a native plugin. I need (will skip the details why, feel free to ask if you're curious) to have those files in a...
View ArticleWebGl build throw numbers (maybe assembly pointers)
Hello, I'm working on a 3d webGl project with unity 2018.1.7f1 but for the moment, while the project build successfully and run fine in the editor, it do not work in the browser (I tried mozilla and...
View ArticleI am getting an error when upgrading the Unity version.
Currently related to my Android SDK version SDK Platforms: Android 8.1 (Oreo) API Level: 28 Android SDK Build-Tools: 25.0.0 SDK Tools: 25.2.3 Currently he is an empty project, then joined the "FaceBook...
View ArticleVariant Stripping: Shader keywords are invalid outside of the Editor
I'm trying to strip Unity Post Process's shaders. To do so, I have a list of **unwanted** keyword and I strip incoming variants using this list in a **IPreprocessShaders**. ---------- It works...
View ArticleHow to reference external library/project
I have external code - Shared logic It's used on a server and on a client. I want to reference it by full path without copying it into the client project.
View ArticleC# project files not being generated
On my primary machine, when I build my UWP il2cpp project, no C# project or solution files are generated in the root project directory, which is preventing me from attaching a C# degugger. On my...
View ArticleDifferences between commandline and editor builds?
This is a bit of a strange issue. I will update this post with an example if I can reproduce in a small test project. Currently, we use TeamCity running on a build server, which auto-runs Unity builds...
View ArticleUnity Editor freezes certain system processes
I'm on Windows 10. At later phases of WebGL and Android builds, and when I compress textures or pack sprites, the Unity Editor uses up so many CPU resources that it freezes system processes such as...
View ArticleWhich version of .NET is used for UWP builds?
My team is trying to wrap our heads around what exactly is going on during the UWP build process in unity. When unity builds to UWP using .NET scripting backend, which .NET version is being used for...
View ArticleMonetization breaks iOS build in XCode. Also breaks Android build.
I am trying to incorporate Monetization (primarily Ads) into my game, however as soon as I add it I get this error while trying to build in XCode: ![Error Message][1] I also get this error message when...
View ArticleLoading screen works fine in Unity Editor, but gets stuck in the...
I don't understand why one of my loading screens gets stuck in the finished/built .exe version, but works fine in the Unity Editor. I have absolutely no errors that suggest that there's anything wrong....
View ArticleAndroid Build Issue: Unable to convert classes into dex format
I haven't worked on my project for a few years due to personal circumstances. I recently got back, and tried exporting my game to Android. However, I ran the following issue. I am lost, forgot how to...
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