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Crosshair fine in scene and game view but barely visible in built game

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I have a HUD prefab in my project with a crosshair. The HUD itself is a `Canvas` and the crosshair is a GameObject -> Image. Below are the: hierarchy of the prefab, `Canvas` properties of the HUD, `Image` properties of the crosshair, and the crosshair `Texture` import settings (see the attachment for the full-resolution image): ![alt text][1] This works fine in the scene and game view in Unity: ![alt text][2] However in game after building I need to walk to a dark area to see it at all and it is still barely visible: ![alt text][3] I'm building with default settings for Windows. The Score and Time are also part of the UI but work fine. I've tried fiddling with many different settings but have been unsuccessful in fixing this issue. What's going on here and how can I fix it? [1]: /storage/temp/166877-unity-doc0xxel7r.png [2]: https://i.imgur.com/krpTcoW.jpg [3]: https://i.imgur.com/aOKbsv1.jpg

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