Why would a Android build run differently then how runs in Unity?
I have been tinkering with a game for months and would build it for Android now and again to make sure it works and all was well. Then while it was still running in Unity without an issue, the Android...
View ArticleCan I build iOS on PC, then copy to Mac for xCode?
Hi, Am i able to iOS build from Unity on my PC, then copy the iOS build to Mac to open in xForm? I've read this [post][1] but the commentary is conflicting if this is possible. When I build for iOS i...
View ArticleGames Controls Not Working Anymore
Hi folks! For no reasons my game controls in lev 2 of my game stopped working. Basically I created an inverted axis in input settings so that, when my character faces 90° degree or others, he can move...
View ArticleCommandInvokationFailure: Gradle build failed.
Hi, I've been struggling with this problem for hours now. I am trying to build to my android device, I have all of the SDK's and JDK's working because I have crated builds to my device in the past and...
View ArticleHide warning logs in Android build
Hi, I'm trying to suppress / hide all Unity warning prints when building for Release on Android. I tried using: **Debug.unityLogger.logEnabled=false;** which hides the debug.log prints, but I still get...
View ArticleFree alternative to Smart Packer
Is there a free alternative to Smart Packer that would allow me to pack the _data folder into a single .exe? Since I'm just starting as a hobbyist I can't really afford to put down the initial money...
View ArticleNavMesh A hole is created when baking.
Hi Guys. I am trying to solve some problems. It happens when you try to use NavMesh Bake. Anyone know the cause or solution? ![alt text][1] [1]: /storage/temp/104836-20171101-114836.png
View ArticleBuilt Game different than the game in the editor - What to do?
Hey fellow Unity users, Thank you first of all for reading & helping! I have the following issue: I am working on the template by App Advisory "Line Breaker" and when I wanted to test the template,...
View ArticleXCode Optimization Level has to be None [-O0] for successful build
Our game was launched couple months ago without any XCode building problem, last month we updated it with new feature such ARKit and updated some plugins... Even since than we have to set the...
View ArticleBuild Android App (ARToolKit)
I just try to build the Android Application. It is just a basic AR App (created with ARToolKit). After several problems (had to downgrade the tools folder from my SDK) I have following message in my...
View ArticleI can't build a game for android
**I keep getting error code;** Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details....
View ArticleUnity unable to find up to date sdk
unity is telling me that it can't find the sdk or it is not up to date when it clearly is up to date. help? I know it was a newer version because there was a folder that said "android-25" what is...
View ArticleBuild and Run this scene only as a standalone
So, i don't know how to Build and Run this scene only as a standalone. I'm new to the unity and i want to create game. In tutorial it says that. Can someone help me with this?
View ArticleIn unity program the game 2D is ok but when build for windows sprites...
When build standalone for windows the sprits jumps for the left some times, in low quality bug so much, in ultra quality bug low but bug. What can i do? The game is a game 2D and is very small. But the...
View Articlewhy does my webgl build take so long
Fairly new computer. Takes over 45 minutes for a small project.
View ArticleUI wont show up on Build?
I go to build and run my game and it works with no errors and anything. The problem is that my UI is pink and unreadable on the build. When I playtest it in Unity the UI is fine and is easy to rid. Can...
View ArticleUnityVersion, SupportedAndroidAPIVersions map?
Hey I was looking for a map that would show me which unity versions support what android api versions. Somewhere along the way it got capped at version 16 but I don't know where, to go back a version...
View ArticleImport .OBJ files at runtime AFTER build
Hello all, I was my users to be able to browse their own OBJ files on their PC, select one, then import it into the scene. On the asset store, I found a script called "aiImporter" which does exactly...
View ArticleError 0x00050 building unity2017
I get an error when building my game: error 0x00050. In older versions of unity it always working by building. Can anyone help me?
View ArticleWhy won't 2017.2 and VS build at all (HoloLens)
Got 2017.2.0f3. Updated to 'Fall Creator Update'. Fresh install of VS 2017 Community Empty project. Empty scene except for camera. Set Build settings for HoloLens. Unity builds fine. Open SLN file in...
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