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CommandInvokationFailure: Gradle build failed.

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Hi, I've been struggling with this problem for hours now. I am trying to build to my android device, I have all of the SDK's and JDK's working because I have crated builds to my device in the past and published to the Google Play Console. I am trying to implement the Google Play Services onto my game so that i can have achievements and leader boards. However once i downloaded and imported the latest GPG package into my Unity scene it will no longer let me build to my device. The GPG version is 0.9.41 and i have already gone through the android setup for the GPG. Here is my error: CommandInvokationFailure: Gradle build failed. C:/Program Files (x86)/Java/jdk1.8.0_144\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-2.14.jar" org.gradle.launcher.GradleMain "assembleRelease" stderr[ D:\GitHub\MonstersOfMayhem\MonstersOfMayhem\INB379 - Game Project\MonstersOfMayhem\Temp\gradleOut\GooglePlayGamesManifest.plugin\build\intermediates\bundles\release\aapt\AndroidManifest.xml:35:28-65: AAPT: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'). FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':GooglePlayGamesManifest.plugin:processReleaseResources'. > com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Users\New\AppData\Local\Android\sdk\build-tools\27.0.0\aapt.exe'' finished with non-zero exit value 1 * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. ] stdout[ Incremental java compilation is an incubating feature. :preBuild UP-TO-DATE :preReleaseBuild UP-TO-DATE :checkReleaseManifest :preDebugBuild UP-TO-DATE :GooglePlayGamesManifest.plugin:preBuild UP-TO-DATE :GooglePlayGamesManifest.plugin:preReleaseBuild UP-TO-DATE :GooglePlayGamesManifest.plugin:compileReleaseNdk UP-TO-DATE :GooglePlayGamesManifest.plugin:compileLint :GooglePlayGamesManifest.plugin:copyReleaseLint UP-TO-DATE :GooglePlayGamesManifest.plugin:mergeReleaseProguardFiles :GooglePlayGamesManifest.plugin:packageReleaseRenderscript UP-TO-DATE :GooglePlayGamesManifest.plugin:checkReleaseManifest :GooglePlayGamesManifest.plugin:prepareReleaseDependencies :GooglePlayGamesManifest.plugin:compileReleaseRenderscript :GooglePlayGamesManifest.plugin:generateReleaseResValues :GooglePlayGamesManifest.plugin:generateReleaseResources :GooglePlayGamesManifest.plugin:packageReleaseResources :GooglePlayGamesManifest.plugin:compileReleaseAidl :GooglePlayGamesManifest.plugin:generateReleaseBuildConfig :GooglePlayGamesManifest.plugin:mergeReleaseShaders :GooglePlayGamesManifest.plugin:compileReleaseShaders :GooglePlayGamesManifest.plugin:generateReleaseAssets :GooglePlayGamesManifest.plugin:mergeReleaseAssets :GooglePlayGamesManifest.plugin:processReleaseManifest :GooglePlayGamesManifest.plugin:processReleaseResources FAILED BUILD FAILED Total time: 8.208 secs ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.GradleWrapper.RunJava (System.String args, System.String workingdir, UnityEditor.Android.Progress progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.RunJava (System.String args, System.String workingdir, UnityEditor.Android.Progress progress) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, UnityEditor.Android.Progress progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Any help with this would be much appreciated. Thanks, Branden.

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