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Is there a way to see what unity is building as it builds.

My game is taking a long time to build and I was wondering if I could see what Unity is building as it builds the game. I know there is an Editor.log file located in %appdata% but is there a way I can...

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Camera child to player, can't see anything after build

I have made the camera the child of the player, which will be spawned on a random tile of a randomly generated dungeon every time. As I can see, the player when spawned is shown is "clone"in the...

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OnServerStart not being called in standalone build. Works in editor.

Unity 5.5.2f1 I have implemented an override of OnServerStart in my GameMananager class: public class GameManager : NetworkBehaviour { static GameManager _manager = null; public static GameManager...

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OnServerStart not working in Build. Works in editor

Unity 5.5.2f1 Build for Windows (.exe) I have a GameManager derived from NetworkBehavior that overrides OnStartServer: public class GameManager : NetworkBehaviour { static GameManager _manager = null;...

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Unity 5.6 Slow Build Time on Android

Hello, I currently switched from 5.5 to the official release of 5.6, and my build time increased 500% on Android. (The machine is not a problem) Any ideas?

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Getcomponent fails when built from cloud build

Im alittle baffled right now. In my script im doing the follow: //get the VKShotFrame component VK_ShotFrame killFrame = child.GetComponent(); Debug.Log("KillFrame - " + killFrame); if (killFrame !=...

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CloudBuild Facebook SDK issue not on device - issue with looking for .dll in...

I have been searching and trying for two days to fix this now. I have a game that works on iOS and Android. It was working fine in cloud build until i installed the Facebook SDK (v7.9.4). See here for...

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Can you help me figure out why I can create a exe document but not a apk...

Hi there. I have an issue that I am facing. I have a game that I am trying to put on the Android market and I can create an APK file, but it fails to open when sent to my Android phone. The unity...

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Blurry after build

Hi guys. I'm making a card game in unity. I use canvas in World Space to make the card. Everything is fine when I test it in unity but when I build it everything becomes blurry. At first I thought may...

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Cloud Built WebGL Stopped working

I have a game I have been working on for a while. I have cloud build set up to build for WebGL. I use that build as a way to verify that I have not committed any errors to git. Sometimes it fails and...

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Placeholder dll with different dependency results in build-error on target...

Hi We're trying to build a project for the WSA target that uses some UWP specific libraries (that only work when the project is built) - let's call this *WSAdep.dll*. We use these libraries from our...

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Can't call methods in other scripts in Build

Everything works perfectly in the Unity Editor, but when I push to a build version, everything that involves calling methods in other scripts breaks. I've been using the method of: public GameObject...

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Unity 5.6 - HoloLens debug build exits with code 0x80000003

After upgrading to Unity 5.6, debug builds in Visual Studio no longer work. So far it seems that my application runs the same as it did in 5.5.0f3 in the 5.6 editor or on a release UWP build in Visual...

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Making material transparent working in IDE, but not in built game (Standard...

I use the "Standard" shader to make a player transparent when it gets killed. It works fine when running the game in the IDE, but when executing the generated Windows .exe file, the player never goes...

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Complete size calculation does not match

I checked the build size in the editor log, but complete size does not match from the sum of all. Textures 6.4 mb 9.6% Meshes 0.0 kb 0.0% Animations 60.0 kb 0.1% Sounds 2.2 mb 3.3% Shaders 339.8 kb...

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using networking to create a Splitscreen game on 1 PC ?

hi at all, i'm diving into Unet networking. i was walking through several tut's and achiefed it to play my racing game online. Before that i did create a Splitscreen version of it. Basically it workes...

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I am getting 3 errors while building my game.

1. Error:Invalid command android UnityEditor.HostView:OnGUI() 2. CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more...

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Play Mode fine, build only gray

Hi! I don't know how to be more specific, but all I know is that the play mode works fine but when I build the game the screen is just gray. I build it a few times before and it worked very well, but...

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Can't save csv file from an exe build

I'm creating a piece of a sample game about a rocket following a plane, and then saving the path that the plane took to a csv file along with the rocket one. When I run the code at unity editor, the...

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Cloud build with google play games give me an error

When i'm trying to make a build in Cloud Build i get an error, i attached a screenshot and txt with compact log, help please. I'm trying to resolve this problem for two weeks :c![alt text][1] [1]:...

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