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Distance checking not working on build

I have a problem. The distance check works fine in the editor, however, I have to run it, stop it and then run it again for its work. As well as that, it is **completely** broken on a build (buttons...

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Unity 5.4 crash after iOS version building and open xcode8

unity5.4.2f2 and xcode8 and mac10.12 is the latest version. I remember build with old version unity 5.3 mac10.10 xcode7 don't get this error. In each time crash. crash log file :[link text][1] [1]:...

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Trying to install IOS Build module, but install fails?

I've tried to do install a few times on my Mac, the iOSSupport installer fails. Downloaded a few times also. Im on Unity 5.4, any ideas?

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Lighting settings change during build

For some reason the gloabal lighting settings changes for me whenever a build is compiled. A 'Default-Skybox' is chosen in Environment Lighting section And the 'Baked GI' option is selected When the...

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game freezes on devices but plays well on pc.

Hi.i've build a game and it plays with no problems on pc and android simulator but when i test it on devices it freezes when the bullet prefab collides with the enemy.it goes down to 1-2 fps or smth or...

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iOS build - XCode set to Automatically manage signing

Hello, We are making an application for Android and iOS, and we want to setup remote and automatic builds. Currently, the Android build is doing just fine, automatic pull from git, building signing and...

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trigger wont work on build

My trigger cube turns off all info cards and then turns one back on, works fine when I play from editor, fails to work (throws no bug, just doesn't work) in my build- any ideas why? the script is as...

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Cannot Export to WebGL because of il2CPP stops working.

I am doing a simple project as a tutorial for Unity (using the latest version for Windows, 5.4.2f1). My project works when exported to Windows, but when I export to WebGL, I receive two errors (shown...

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Unable to build to Android

When I try to build to android, the build *succeeds...* sort of. The build is created but if I build and run or try to install the app manually, I get the following error: stderr[ Failed to install...

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ios xcode 8 build error with google adbmob, GADMAdapterAdColony, ld:...

Hi folks, I'm trying to integrate some Rewarded video ads using [GoogleAdMob unity plugin](https://github.com/googleads/googleads-mobile-unity). I managed to make the sample work for android by using...

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iOS Builds only show a dark blue screen

Whenever I try to build to iOS, I only see a dark blue screen. If I'm launching it from Xcode, it will stay like that, but if I run the app on it's own, it will just crash a few moments after start....

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Xcode API build really small in size.

Hello, everyone. I recently built a project on Android and the file size was 67 mb. However, recently I've built it on Xcode and the project file was 1gb - yet the actual API is only 1mb. When i...

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Lighting doesn't work properly in WebGL build

So I have a 2d game where a player walks around the level (top view) with a flashlight in front of him. Everything works fine in the editor, however whenever I build it for WebGL and test it in my...

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Apple Mach-O Linker (ld)

I´m having a linking error when I try to build on ios, I understand that there is a missing framework, but I don´t know which, this is the error Undefined symbols for architecture arm64:...

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unity is not creating build on .NET 2.0 SUBNET and getting ArgumentException.

Hi I added sqllite plunin to my project and getting Argument Exception So can't make build with .NET 2.0SUBNET. ArgumentException: The Assembly System.Configuration is referenced by System.Data...

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Console Error: File Temp/StagingArea/Data/Managed/UnityEngine.UI.dll added twice

I **migrated** Unity project from macOS (Unity 5.4.0f3) to Windows (Unity 5.4.2f2) and am trying now to **build** Unity Application under Windows. Here is what I get: ![alt text][1] I have no idea what...

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Unity Plugin not working in Build

Hi, right now I'm writing my first Plugin for Unity to read from a Json File with the Newtonsoft Json.Net Framework. So far all I'm trying to do is to acces this data from a script and show it on a...

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Unity 5.4.1p4 No longer outputting Asset Sizes after build?

Hey all. Today I ran a build and found that the Editor Log did not contain the asset size breakdown that I have come to rely upon for determining where I have missed asset optimizations. Does anyone...

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Unity3D build or performance settings missing Windows Store/Hololens options?

I have tried installing Unity3D on my Windows10 PC and Macbook Pro. Unity3D under "Build Settings" or "Performance Quality Setting" does not seem to give me the option for Windows Store or Hololens. I...

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How do i build the master server facilitator on MAC? (Alpha build to Beta...

hi gang! I have playable Alpha build of my game thanks to all the support from the community for putting up with me :D Now I want to make it online and host using my dedicated Desktop. I have found a...

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