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Can't build out to iOs10 from Unity 5.4.1

Struggling to build to iOS10 with Xcode8. Error suggests Unity 5.4.1 is building a file too old for the deployment target. Any suggestions would be massively appreciated. 0 replies 0 retweets 1 like

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BuildPlayer for iOS - progress bar never closes

Every time I build and run on the iPhone I have to force quit Unity when I return to it. The progress bar (see image) never closes and no other windows are active, including the "quit" option under...

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Massive header size in build - Due to large number of assets(small) in...

I have got about 50,000files in the resources folder (half of them are meta files) the result header files size is over 5gb, this is over the ios 4G binary file limit. So are there any way to reduce...

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What am I doing wrong with Cloud Build?

Hi! As you can see from the screenshot below, my game built on the cloud (on the right) has different colors than the one built locally (on the left). ![cloud build on the right][1] Although I can live...

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Android vs iOS build capacity

Hello, I released an app for iOS and Android some weeks ago. I reduced sound quality and scale import quality from texture down. My android game as .apk has **42mb**, in iOS Appstore my game has...

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Build includes sprite packer atlas and its original textures

I use Unity's Sprite Packer, it's working great. However, when I looked at the build report (in the Editor.log) it turns out that the build often includes the generated atlas texture and its original...

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Slice sprites in a build

I currently have some code that allows me to import an image from an url, create a sprite from it, slice the sprite at runtime and get a one of the slices, all at runtime. However, all of this...

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ArgumentException: Input Key named: LeftAlt is unknown

Hi, I made a build so that I could bug test with a couple friends of mine, but I had the developer console enabled so they could tell me when/if they get any errors, but the console is constantly...

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HMD behaves differently in Editor / Standalone

Hello everybody, my team and I are developing experiments for Neuropsychology, that make use of the Oculus Rift. In one of the experiments, the HMD is required to "stay still", meaning we have to...

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Computer keeps crashing while building sharedassets0.assets

I've recently begun getting a number of strange errors, things like "Unable to parse YAML file" and "Shader compiler error - failed to read correct magic number". The issues are somewhat intermittent:...

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Can I just upload a completed package to Unity for Cloud Build? (Instead of...

Can I just upload a completed package to Unity for Cloud Build? (Instead of cloud GIT, etc. which we will not use) I do not allow my company to store any code in the cloud at all. Also it would be a 25...

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Xbox/USB controllers don't work in Build

In editor, the local multiplier works with keyboards and Xbox controllers, based on how many players you select with their configurations in the previous menu, however, when you create a build for the...

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Why does my Unity Application crash only when it has been built?

Hey Unity community. So i posted a question a couple months back about an issue i was having with an app. I was able to solve that issue eventually but now I'm having a similar issue, naturally i...

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Meta information for builds installed using Unity Cloud Build

For those of you that use unity cloud build, is there a means to look at a log of the builds you've installed and the meta data [build number] associated with them?

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Profiling or debugging long hang at load on standalone build

When I run my project standalone build, I get an extremely long hang at startup. Straight after the splash screen, the window remains white for 3-4 minutes before the scene appears. It runs in around 5...

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Could not build only on Unity Cloud Build with Obfuscator error.

I'm using Unity 5.4.2f1. When build on local (Mac OS X : El Capitan) is no problem for iOS and Android build. But when set to Unity Cloud Build same repository, I got following error log. I set Unity...

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Mac standalone build Dock question

Hello, I'm sort of new at this and would appreciate some help I have a game where the cursor moves to the edges of the screen and when I build it (mac) the Dock and menu bar pop up when the cursor is...

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Get informed about build target change

Hi all, I developed an asset for Unity that is only compatible with certain operating systems (like iOS, Android, macOS, ...) . If the user selects an unsupported build target like XBox I'd like to...

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WARNING: No compatible versions of com.android.support:support-v4

![alt text][1] My app has launched with Admob on August . There wasn't this issues at the time. Now I'm trying to update of it with Unity 5.3.5f1. I get an error claims 'WARNING: No compatible versions...

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Where does the display resolution dialogue box save it's settings?

After building my game and running the EXE I get a dialogue box showing the different resolution options. These values are saved somewhere - I'm want to know where they are saved.

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