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Opening files from previous build

For some reason when I opened up unity and tried to run my game it did not work. I have a previous build that works and one which I built just before I closed the unity application. So since my 'new'...

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Does Unused Assets Take Space In Builds?

For instance, i have an "A" asset in library but i never used it anywhere in game. Does it includes in builds and take spaces? Thanks in advance.

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Button doesn't work after build

I almost finished my first game but something weird happens... I have a Main Menu at the start of the game that works perfectly fine in Unity. The menu is like that: when the game starts you can choose...

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Error during build process

I'm having a issue with building this project out it's crashing close to the end of the build process. I've built this project out several times with no issue now this is happening. The only thing...

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Does Unity still not remove the meta file while compiling web player template?

When compiling for web, Unity keeps the meta file for the web player template. Why is that? It is not necessary. Someone mentioned it before for an issue [here][1], but I could not find any solution...

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Can't build directly to Android device

Hi there, I recently managed to get one of my projects working with my android device. When I click build and run the project automatically builds straight to my phone. I've since started a new project...

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Unity 5.1.1P3 , append not available.

After upgrading to Unity 5.1.1P3 , I can't append my Unity project to existing Xcode project, which I was able to do on Unity 5.0.1F3 . Even after creating a new Unity project and making a Xcode build,...

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Unable to build to Android and iOS using BuildPipeline Failed to copy files

I get errors related to copying files when attempting to use `BuildPipeline` with iOS or Android (it works fine with OS X and Windows). Here is the iOS error I get: IOException: Failed to Copy File /...

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Command line iOS builds taking ages due to PVRTC

I'm currently using jenkins to build an iOS version of our game and the build times are up to 50 minutes compared to 2 minutes on a dev kit. I've timestamped the build and a large portion of it is...

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When I run my builds I get a blank screen, in the editor they run fine

I just moved from Unity 4.6 to Unity 5.1 and I'm having an issue with my cameras. I've been fiddling with everything and I can't get anything on my Canvas to show up in my builds. Whenever I open up...

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Input.GetMouseButtonDown() translates automatically to Mobile Platforms?

Say I wrote a mouse-only game for PC, using Input.GetMouseButtonDown(0) and functions like those. Will these functions work also on Mobile touchscreen devices like Android or iOS, and translate...

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Android build weird color changes

Hi, today i noticed, when i build my game for android, the texture-atlas of my 3d Objects disappears and all 3d objects are blue-ish. If i use Unity Remote and connect my tablet, the texture stays, but...

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Line cast doesn't work once game is built.

I've encountered a weird issue where Physics2D.LinecastAll stops working when I actually build the game. I use a linecast to check if an enemy has reached a wall, if it has, it will turn around and...

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[android] App icon doesn't update ...

I've change my game icon in Player Setting And I build it , simple as that ... but nothing update , It still use old icon TT PS.I'm so new with unity Please Help TT

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Getting nullreference exception while loading .unity file when using unity...

This is the error i am getting in editor log,i have downloaded the latest patch Unity 5.1.1f 64 bit, please help me: Load scene 'Assets/Scenes/MapLevel.unity' time: 107.103546 ms Initializing input....

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Problem with build version

Hello, I have build my game but i have a problem with my Menu, look : In Editor, all is good : ![alt text][1] But in game all is wrong : ![alt text][2] [1]: http://i.imgur.com/1VXLZob.png [2]:...

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No PC Standalone Module Loaded?

I currently have my build settings in Unity 5 set to the Web Player. I want to switch it to the standalone build setting but it is greyed out saying that there is no PC Standalone Module Loaded. How...

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What is an alternative to using System.IO Stream when building for webplayer ?

I am streaming data from in my Resources folder in my DLL. Web Player does not handle System.IO do what is an alternative to System IO Stream ? **In this script I get an image resource from a dll.** It...

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GUITexture disappears in build

Hey there, I loaded a GUITexture on the scene and if i leave it there and i build the proyect, everything is fine, the GUITexture appears on the screen, but when i load a C# script to the GUITexture,...

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Exclude gameobjects from final build

I have scene with certain gameobjects, some of them are development related only and i'd like to not include them in final build. Is it possible to exclude certain gameobject with their childs from...

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