Help with UDP
I am trying to distribute my game using UDP and I have never done so before. I installed it in my project and opened up the window. I didn't know what I was doing and clicked to create a new client. I...
View ArticleBlack screen before splash for Android build
Hi, We made a game using Obi Fluid plugin, when we build on Android the game get stuck in a black screen before even showing the splash screen, while it's working fine on IOS. The device test is a...
View ArticleAndroid Build on OSX Crashing after "Done"
I seem to be having a strange problem. Once the build has finished and the Done window vanishes I end up with a spinning pizza of death in Unity. No APK is created. I have the JDK all installed through...
View ArticleWhat is happening to my builded game?! HDRP
I use HDRP, export to Mac with Metal, and unity 2019.4. But it is the first time I see this... Here is a link to a video about it: [LinkToDrive][1] It happened in my last build when I've set a screen...
View ArticleKey Binds not saved on game play...
I have a controls changer in my game, it works and saves to the PlayerPrefs but when I go to play the game the controls have reset back to WASD and Space. I was maybe thinking it only works when you...
View ArticlePink stripes coming from the ground...Really need help!
So, in my editor, everything works fine. No error, nothing. But when it comes to run the builded game... There is those stripped line that appears. The first three images show the stripes that comes...
View ArticleObjects (Trees, stones) are colorful after windows build
Hi all, im completely lost on this issue. After i build my scene, my objects like the trees or stones, are completly colorful. ![alt text][1] it supposed to look like this (Game view) ![alt text][2]...
View Articleunity app freezes as soon as it connects to profiler
I am using unity 2019.4.7f1 , and first I exported my project with dev build on, auto connect profiler on, and deep profiling on , to profile my game. After exporting I made a build on Android studio....
View ArticleScript not included in build
I have created a simple script that adds some effects to my player. It works fine in the editor, but when I build the game the scripted behaviour is not occuring as it does in the editor. I've looked...
View ArticleNo such file or directory - Mac
Hello, I'm trying to publish my Unity game to WebGL. I downloaded the WebGL module, switched platform, and clicked 'build'. It was downloaded successfully and I saw the WebGL file in my project in...
View ArticleBuild with Bolt in ARM64
Hello guys, I'm developing an application for Android with Vuforia for AR and Bolt for scripting. As I recovered the development from other developers after some time, the app is under 2019.1.9f1 Unity...
View ArticleAddressables.InitializeAsync no work run time
i use Addressables.InitializeAsync(); for load catalog from another path and its work befor build,but after windows build dose not work ! i think system hang when rich Addressables.InitializeAsync();...
View Articlebuild folder empty for rollaball. What to do?
I followed the tutorial given for roll a ball and game functions well. I see no console errors. But when i try to do a build, it goes through the motion of building but Build folder is always empty! I...
View ArticleCan a project tiny app be built for android?
I have a project tiny app that I want to make an android build of to test things out. When I switch platforms in the build settings however I get a bunch of errors like:...
View ArticleAndroid Build has bad quality
I made a simple android game that has basically the highest quality settings. But when I build it and test it on a Samsung device, the quality drops dramatically. How can I fix this?
View ArticleHow to customize Addressables BuildPath or LoadPath through Code?
Hi, I am trying to build different addressable groups and it’s important for me to give each group individually a different build path and load path. I was wondering if Unity allows or can allow access...
View Articledoes it matter if i keep unused prefabs in project while building an app.
I am trying to build an app, obviously a game. but i have way too many unused prefabs. so shall i remove them while building or is it ok to keep them.
View ArticleWebGL build size does not change after reducing textures size
Can anyone help me out with this? I'm really confused why both of my builds have almost the same size but vastly different texture size. Build A : - Texture size : 119.2 MB - WebGL size : 121 MB Build...
View ArticleBuilding Project results in most of scene not loading besides the player.
Making a build of the project results in the player and a few objects being the only things left in the scene, causing the player to infinitely fall. I'm on unity 2019.4.2f1. The only warning that I...
View ArticleNo Mac Build option although I have the module installed,No Mac Build Option
I've can't make a mac version of my game. I've downloaded the build mac module in the installer but when I go to build the game it only gives me the windows option on the drop down box. is there a way...
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