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LOTS of build errros

Hey! I was trying to compile a new version of my android game with a new leaderboard added with CloudOnce. But then surprise, 254 errros, and it's really discouraging. Here are the errors:...

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High FPS in Editor, but fixed at 60FPS in Build

Hi, I am measuring the FPS rate counting the Update() calls in my game. In the Editor, FPS are large, peaking at ~200FPS. However, when I build the game into an .exe, FPS are fixed at ~60FPS. What can...

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Why does Unity Windows build use up more memory than WebGL?

Out of curiosity I tested out the `Unity Profiler` on a blank `WebGL` and `Windows` build (No scripts or additional objects, just an empty scene with a camera). And I noticed that `Windows` build...

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Compiling HDRP/Lit shader takes 41 minutes, how can I reduce this?

Hello I am making good headway constructing a CI pipeline on Azure but have ran into a pretty major blocker in that compiling the HDRP/Lit shader takes 41 minutes which means we always hit the 1 hour...

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unity exe build file administrator authority setting

Is it possible to set the exe file built with Unity to always run with administrator privileges when executed?

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unity exe build file administrator authority setting

Is it possible to set the exe file built with Unity to always run with administrator privileges when executed?

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WebGL build exception

My project worked fine and could build in PC but when I switched to WebGL I couldn't build it anymore. I tried running Unity as an administator and rebooting but nothing seems to work. Here are the...

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Cannot upload native debug symbol file to Google Play Console

I got .symbols file from Unity and I tried re-compress because the size was too big. Now file size is less than 300MB but when I upload to Google Play Console it only said "Your native debug symbols...

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Is the Scriptable Build Pipeline only for building asset bundles and not...

I see the Usage Examples in the documentation only show building asset bundles. I couldn't find anything about players when scanning the Scripting API either. Should I continue to use the old...

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BuildMethodException 283 errors

I am a noob at unity, I made a 2D game which needed players to stack pancakes. I have added Ads inside it, everything works fine until I tried to build the android file. When it is building the gradle...

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Build failed with 2 errors when building for Windows 10

Hi, I'm relatively new to Unity. Recently I've been streming whilst making a game and some of the people who watch my stream want to download the game and play it for themselves. Problem is, when I go...

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I can't find toggle 'Android Optimized Frame Pacing' build script.

how can i set bool Android Optimized Frame Pacing with code? ![alt text][1] ![alt text][2] [1]: /storage/temp/170509-1.png [2]: /storage/temp/170510-2.png

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Why do GL lines not show in build mode

Hello - I have a script that draws a bounding box using GL. This works fine in the editor, but when I build the app, I am not seeing the lines. I draw the lines in OnPostRender() using code like this:...

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is macbook air good enough for ios build only?

is MacBook air good enough for ios build only?

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because my game does not access my Scriptable Object

I apologize beforehand if there are things misspelled because I am Spanish-speaking and everything here is translated by Google ... I have a very strange problem ... ---------- When I compile my...

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Mesh visible in editor but not build

Hello, **I'm currently trying to generate a mesh at runtime** and have been successful, I suppose. However, **I cannot figure out why mesh generation doesn't work in the built project, while...

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Script to load csv after build

This code works to load up my csv file to load up the world components, but only in the editor when I hit "play" works fine. What it doesn't do, is if I make a build, it doesn't load from the csv file....

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Why is the double sided shader not working in android build?

I am using the free double side shader I downloaded from the asset store. The shader works flawlessly in the editor. However, when I get a build, it works one side on the mobile device. What could be...

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Build script without persistent artifacts

Hey there! I'm pretty new to Unity, but I've worked in many other engines before. I want to add a preprocessing step to my build that is executed at build-time, creating data that is accessible to the...

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I have problem I make game on Mac, But I do know how to make working windows...

I'm doing a game on a mac but when I do a build on windows, and my friends run it, they write that they need unity to turn on the file. please help

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