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IL2CPP build error 2019.2.2f1

Hello. A few days ago I tried to build a project for 64 bit architecture. To which Unity began to throw errors. On this version of Unity, not one project was assembled, but there was some kind of...

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WebGl Build will not run for some weird reason. I'm on a Mac and am using...

**Specifically it says** An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(157) at jsStackTrace...

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Android Build Error because of no certificate??

Hello guys, For the past week or two, I've been getting this build error:CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly...

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Reducing the Project size didn't reduce the build size

Hi everyone, We've been working on a pretty big game for a while now and today I did a huge cleanup. (Deleted more than 2gb of unused assets and even some scenes that had their own assets which we've...

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Why does my WebGL build with Post-Processing turn out blurry on export?

![alt text][1] [1]: /storage/temp/163309-81b0aec58de68bafcc3ddc0fd8c6868c.png This is the effect I get. I currently have Depth of Field, Bloom, and Color Adjustments. The windows build works fine.

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files needed to play

I am trying to export my game to itch.io but I don't know which files to upload. I have 2 folders, one for data, and one for the build. which files do I upload to itch?

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Music between scenes. Works in editor not after building for androit?

I used the audiomanager from Brackeys as a basis. I want the music to continu on between different scenes. And in the editor thats working perfectly. When i build the app and play it (androit) however...

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Why is it that when I add Post-processing and build for WebGL, my build turns...

![alt text][1] [1]: /storage/temp/163308-81b0aec58de68bafcc3ddc0fd8c6868c.png This is the effect I get.

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Timeline signal emitter doesn't work after build

Hey there, I have a timeline with some signal emitters and everything is working fine when I play in the Unity editor, however when I build the game the same scene timeline plays along and just the...

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build not showing geometry

so i made a 2d game and everything is working fine in the editor but when i test the build it doesnt show some geometry. the gameobjects are there, the gameobject's physics and scripts work as planned...

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Assets dissapear on PC build

my sprites dissapear on building the game, it is not a Layer problem i have already tried changing layers and positions and such, my player is the only thing that appears

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Onscreen button (touch) trigger event doesn't trigger properly on build

Hi! I've been trying to debug this for 2 days now: I have an onscreen button which uses Unity's Event Trigger to call (Pointer Down) the player's jump function [OnJump()] and a device vibration...

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UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors

I trying to build my project for android but I get thiese![alt text][1] errors. [1]: /storage/temp/163694-2020-07-20-09-29-18.png

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Why apk size is so large?

Please help. I built android apk with completely empty scene and in the result I have apk with size 97.6 MB. But "Complete build size" in build logs is 279 MB as you can see from ScreenShot. Please...

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Command line build fails after updating to Unity 2019.4

I am trying to upgrade a project from Unity 2019.1.13f1 to 2019.4.4f1 and it seems to have gone smoothly when testing in the editor, however, it does not work when I try to build it from the...

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low fps on andriod build even after optimization,Low FPS for android even...

I've tried everything I've heard of like disabling shadows, static batching, and baking lights. It works fine on my computer but never tops 18 fps on my phone. I do not even have complicated objects...

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i'm running unity on a mac. there is no option to build to windows.

so there were a few other people with this problem and they just literally hadn't installed windows platform support, so that's what i did. my installation is unity 2019.3.7f1, with platform support...

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Strange pixels on sprites after build on Android

I have a 2D project on Android and when I've installed it on the phone I saw that some sprites are deformed. Deformed sprites are UI and In-game sprites. I've also tested my project on another phone...

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Fog showing in editor, but not in build

I got scenes set up with standard Unity fog (set up under 'Fog' in the lighting tab for each scene). It shows up just fine in the editor, but not in a standalone Windows build. I have tried both Linear...

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Cannot load "lib_burst_0_0" on Android builds

Hi everyone. I am trying to test my current project on Android. When running the apk, I receive the following error immediately after the Unity splash screen: ---------- D/Unity: Failed to load native...

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