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I can't Build my Project. Ver 2018.3.0f2 Personal

When i try to build project, on the end of it i have 2 Errors: - Build completed with result of 'failed' UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(). -...

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Unable to build for iOS "Your license does not cover iOS publishing" Unity...

Hello, I am using Unity Personal 2018.3.0f2 on a macbook pro. When I open my build settings and select iOS, all the options are grayed out and I see "Your license does not cover iOS publishing"...

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Error building Unity project in WebGL

My team and I have developed a game in Unity and the desktop version works fine on all of our computers. It's required of us to export it using WebGL and upload it to a web server. When we try building...

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Using RuntimeInitializeOnLoadMethod inside dll and using in iOS build

Hi all, I created a simple script containing a method with `[RuntimeInitializeOnLoadMethod]` and then packed this script into a dll. After that I created an empty project, imported this dll and built...

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Game works when i use "build and run" and in the game tab, but not when i...

in my game, you are balls that roll around and shoot lasers. the game works great and you can see both players lasers if you are using the build and run option or the game preview tab, however if I...

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Scriptable objects modified by the player?

So, what I want to do is allow players to modify bullet designs and then be able to go out and use them. I'd like to be able to save a list of scriptable objects that store the data. That way I could...

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[iOS] Managed DLL cannot find references to .Net framework DLLs

Question -------- I need to include in my project a set of open-source libraries for making queries against OData REST APIs. The libraries come from Microsoft...

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Can someone take your source code from an iOS build file?

So say for example you are making an iOS game (or android) for a client, they have bought or licensed a game for you to develop for them but the source code is yours. You will gladly give them the...

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Built the game, screen is black but UI is visible (iOS)

So this is what happened; I built my game and put it on my iPhone using Testflight, the splash screen shows as normal but when the first scene loads everything is pitch black except the UI. I can hear...

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Trouble with cutting out background in builds

I just finished my game in Unity and tried making a build of it. In the game tab in Unity my game looks like [this](https://imgur.com/a/F6grBaq), but then the build looks like...

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Model does not look smooth!

I am working on augmented reality game. I have one character of my game, this character looks good in unity but when I build for mobile device and open, this model does not look smooth! In some places...

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I can't choose MacOS as target build in Unity 5.6.6f2

I am trying to build my game for the MacOS in the event that I cannot bring my windows computer and have to use a mac laptop from my school to showcase my video game. The only problem is that Unity...

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Can I make games for higher res ?

I am using a 1080p screen, can I make games compatible for 4k,etc ? I use 16:9 aspect ratio so Idk if a person with higher res monitor will get an option to play it on his own higher resolution. If...

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TMPro Namespace Disappears on Editor Restart (2018.3.0f2)

I'm developing a game using Unity 2018.3.0f2 and Rider 2018.3. It seems that every time I close and re-open the Unity editor, the TMPro namespace disappears and my project is no longer able to build....

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png of 256KB turns into 6.4MB on build!

The png is 1500x1000, only to colors, and it is 256KB acording to windows explorer. But Unity says the texture weights 6.4mb ( max size 2048 ), 3.2 (max size 1024)... If I set the max size to 512 the...

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Camera.main.screenToWorldpoint() breaking on build, stays centered to scene,...

So i'm making a small roguelike game, and wrote a script to make an object follow the mouse for aiming. This worked fine in the editor, but as soon as tried to build and run the scene, the mouse...

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Does building game generate the lightmaps?

I have auto generating off. Do I need to manually generate every scene?

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WebGL Build Folder is Empty

Hello, When I try to build my project for webgl, the target folder is empty. I got both error: >Exception: C:\Program Files\Unity\Hub\Editor\2018.3.1f1\Editor\Data\il2cpp\build/UnityLinker.exe did...

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Scene Changes via code are blown away when BuildPlayer is called

I have a custom build script that triggers via a menu item for specific configurations of the project. I utilize EditorSceneManager and FindObjectOfType to Open the main scene, find the startup...

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Build crashes but not editor, cannot narrow down cause

I cannot figure out what or why my game is crashing, and ONLY in the build. through a long and slow process I narrowed it down to this being the problematic code: private void FixedUpdate() {...

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