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How do I build my game with the data file only in the build folder

I accidentally deleted the exe file for my game and all i am left with is the data folder

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Unity iOS Build Size 600MB

Hi, When I create a Build for iOS its showing 600MB build size. Build Report Uncompressed usage by category: Textures 17.9 mb 3.0% Meshes 0.0 kb 0.0% Animations 11.3 kb 0.0% Sounds 1.9 mb 0.3% Shaders...

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Android Touch Input not working in Build

I've seen a question like this one multiple times but it never got answered to work for me. So, I've worked with Touch Input in the past but this is my first time working with Touch Input in Unity...

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Win32Exception for Android signed build on Unity 2017.3.1 Mac

I'm trying to sign my Android apk... build is fine for unsigned (debug) but when signed this error occurs: Not sure what's going on with Win32 as I'm on Mac! Win32Exception:...

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How to fix AddComponent(UnityEngine.GameObject, string, string)' is obsolete

string first = "Assets/X-UniTMX/Code/Map.cs (2684,5)"; string second = obj.GetPropertyAsString(Property_AddComponent + c); UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(gameObject, first,...

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Things randomly missing in build when loading new scene

I have a project where i use additive scene loading to add different scenarios to a room (the room is one scene, the scenarios are in overlayed scenes). When i build just the room scene with one...

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Why does my lighting take a second to load in build?

I've been having a problem with the lighting for one of my scenes. When I create a build and test the scene, the complete lighting takes a second to load up. I assumed that it might have been that the...

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Andorid build platform of bundle pink in editor

I'm making an android game, which uses asset bundles for scenes. I'm building my scenes with target platform for andoroid and they work fine on my phone, but in unity editor is everything pink. I tried...

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Question about Editor and Build

I built my game today to test it out, and when I get to a door and try and go through it to a different scene, nothing happens. In the editor, the door works just fine though. Is this a bug or...

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i tried building my game for android but it failed during repackaging ,I cant...

Failed to compile resources with the following parameters: -bootclasspath "C:/Users/elias/AppData/Local/Android/Sdk\platforms\android-23\android.jar" -d "E:\unityF\New Unity Project 1\granny beater...

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Build Error Unity2017.3.1f1

I can't build my game through the error below. I googled and did every solution that match this but it didn't help me out. Please help me out. Error: CommandInvokationFailure: Gradle build failed....

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Cloud build uses old version of my project

I am using cloud build to build an iOS version of my project. The project is stored in the Collab repository. In the first build I got errors in shaders and in a wav file that could not be loaded, so I...

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Error when using tilemap methods when trying to build

I am not able to use SetEditorPreviewTile when I go to build, it gives the following error: *error CS1061: Type `UnityEngine.Tilemaps.Tilemap' does not contain a definition for 'SetEditorPreviewTile'...

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Camera too zoomed in in built game

I'm making a 2D game, and it works fine in editor but when I build the game and run it, no matter what resolution, the camera is way too zoomed in and doesn't show the whole level like it does in the...

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When i export my game to WebGL it doesn't show my terrains

When I export my game to WebGL and put it on itch.io it changes my terrain colour to the point where it camouflages and i cant see my terrain. It works perfectly fine when i build it in a standard...

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Unity Cloud Build Failing with Facebook SDK

I've been trying to set up cloud build for my game, but am running into errors that others also appear to have had with the Facebook SDK. I've just upgraded to Facebook SDK 7.11.0 and am building with...

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Missing Assembly on build after installing TextMesh Pro

Hi. I installed TextMesh Pro and built for Android, which went fine. I decided to export to PC as well, but, as it has been a while since a PC export, my 2nd export (now) resulted in all scripts...

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How to post process Unity-built dll before il2cpp kicks in?

I need to post process dlls generated by Unity (with Android as a target platform), but I'm not sure how to do that. Is there any way to do that after the c# build is completed but before il2cpp starts?

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Moving file failed

Moving Temp/StagingArea/Data to Temp/StagingArea/Test_Data: Access is denied ---------- I am trying to 'Build And Run' a 3D game but i get the error above. Build setting's: Platform - Windows...

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Scenes won't work when built together

I am making an AR program for the Microsoft Hololens with a few scenes, all scenes involve instantiating GameObjects. They work perfectly on their own but when I build them together only the first...

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