string first = "Assets/X-UniTMX/Code/Map.cs (2684,5)";
string second = obj.GetPropertyAsString(Property_AddComponent + c);
UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(gameObject, first, second);
I'm using a tiled loader ([X_UniTMX][1]) and it has some obsolete code which is preventing me to build the project.
I get this error :
Assets/X-UniTMX/Code/Map.cs(2685,63): error CS0619: `UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(UnityEngine.GameObject, string, string)' is obsolete: `Method is not meant to be used at runtime. Please, replace this call with GameObject.AddComponent()/GameObject.AddComponent(Type).'
Any help would be appreciated.
[full code map.cs][2]
[1]: https://bitbucket.org/Chaoseiro/x-unitmx/wiki/Home
[2]: https://pastebin.com/810mcbt5
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