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How do I set up an Android for Build & Run?

I successfully ran **Build** on my project and loaded it manually on my phone. It installed and loaded successfully. When I try to do a **Build & Run**, I get an error about my phone not being set...

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Building Error: Not a file ?

I get this error in the middle of 'Build and Run' of the app for test on my phone. The app works fine on the Unity simulator. I copied this app from another one and modifying some parts. (from...

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touch function works nice in play but doesnt work in built mode ,

hi guys ..these days receive a lot of surprises from unity and one of my last surprise is that when I play the game in game window everything is ok , but when I build the scene for pc or android , I...

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Movie texture not playing in standalone build

I have applied movie texture to screen of TV. Its working fine in editor but when I build and run unable to see video.

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Doing stuff before Build starts

Hi, I would like to be able to perform some operations before a build starts, e.g validations, manipulating some Android Manifest, etc.. I know I can do stuff after build using the [PostProcessBuild]...

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A truly stand-alone .exe?

I was wondering if it is possible to build an executable that does not require the use of an outside data folder.

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Run code after Build/Publish

When I go to build/publish a game, Unity does some scene swapping. This causes a couple of issues with my code that I would like to automatically fix by programmatically detecting that a publish has...

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OnGUI() crashes when running from build

Hi, I created a scene to contain my main menu. The scene contains one camera and one script. The script only contains the OnGUI() function and it works fine when I run the scene from within Unity....

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Remove UNITY_EDITOR define even for in-Editor builds?

I would like to be able to incrementally build the code in Library\\ScriptAssemblies (such as Assembly-CSharp-firstpass.dll) without the UNITY_EDITOR #define. Is this possible? (Ideally I'd keep my...

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Problem with android build !

Hi guys ! I wanted to create a basic application on android. But when i builded it nothing appear. First, I installed JDK x86. Then, i downloaded bundle SDK android, and installed the good api and usb...

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AOT for final PC/Mac build

Hi, we are building PC/Mac MMO game and we are looking for a best way to protect client code looks like best option for us will be a final binary executable with all code AOT compiled into it and apply...

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Saved files deleted after creating a new build

I have a level editor in my game, which saves the generated levels to a single file. It works as it should, but whenever I build to my phone (WP8, Nokia Lumia 620), the existing files are deleted. I...

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OnMouseUp not working in build?

In my game I made a menu with some signs (like Options, Levels, etc), I wrote a script that lets you click on a sign and, for example, load a level using OnMouseUp. The script is working for all of the...

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Is there a way to make Unity3D not build the html file?

Everytime I hit build and run, the html file resets because unity always overwrittes it, and so I have to copy and paste evertime. Is there a way to make unity to build only the .unity3d file. Or does...

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Unity3D 3.5.7 - iOS 7

I've just installed the latest version of Xcode and am still using Unity3D 3.5.7. I plan to use a later version in the future, but i'd like to finish this current project in this version of Unity3D....

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EntryPointNotFoundException: luaL_newstate

Hi, I have a game that uses Lua for some scripting that works fine in the simulator but when I build the app, I get missing functionality, specifically the Lua scripting (which appears to cause a whole...

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Can't Build for OSX when using WebCamTexture or WebCamDevice

Hi Everyone, My code functions as intended in the editor, but when I try to build for OSX, using Unity 4.3.3f1, it gives says the following in each location that I use WebCamTexture or WebCamDevice:...

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Game Crashes On Startup?

Whenever I run the exe that came from the build, my game loads, the First Person Controller lands on the ground, and the game crashes. Here is the error log:[link text][1] [1]:...

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OnCollisionEnter Not Working After Game Build

This code works great in the editor, but after I build the game (I've tried building both standalone and web applications) the OnCollisionEnter function no longer runs. If it works correctly, when the...

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Need to update to Windows 8.1 to target Windows 8 SDK ?

https://docs.unity3d.com/Documentation/Manual/windowsstore-gettingstarted.html says I can build to Windows 8.0 SDK from Windows 8. When I try to do it, Visual Studio 2013 says I need to update to...

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