I have a level editor in my game, which saves the generated levels to a single file. It works as it should, but whenever I build to my phone (WP8, Nokia Lumia 620), the existing files are deleted. I also save options (currently just vibrate on/off and sound volume) and high scores in a similar way.
I'm saving the file as a .txt at Application.persistentDataPath.
I have checked and confirmed that Application.persistentDataPath remains the same after updating the game.
When I publish the app, and later decide to release an update, would the files then get removed as well? Or is it only when I'm building?
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