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Texture size problem: 650 pictures (jpg 924x594) makes my app 850mb larger!?!? How to reduce?

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It seems that it doesnt make any difference if i reduce the pictures image quality in photoshop (the pictures look ok with a size of about 50 kb each. With 650 pics that makes a total size of 32.5 mb). The build is still however about 850 mb larger with the pics. To me it seems that the resolution of the pics is the only thing that effects the build size, correct? ...or is there any other way? I guess I could use the google and apple extension file option for all my pictures, but it seems VERY complicated. I have tried looking for something in the asset store to help with that but couldnt find any... :(

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