I have recently been using 5.0.0.4f of unity and had a working script in my game which would set the resolution at runtime.
I have since updated to Unity 5.2 as they have a dropdown which seemed like a more ideal solution to the way i had it set up, but unfortunately its causing some issues.
When I try set the resolution during a build now I get the following when in fullscreen:
![alt text][1]
and I just get a blue screen when I try take it off fullscreen
![alt text][2]
It should be worth noting that I reverted back to my old method of setting the resolution but it also returns like this now, so I am not sure if it is an issue with 5.2.
Does anyone have any info on this, or seen anything similar?
[1]: /storage/temp/54164-screenshot-2015-09-12-161254.png
[2]: /storage/temp/54165-screenshot-2015-09-12-161304.png
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