Hi all,
I am trying to build an App Bundle version of my game. I've been doing this for over 2 months now without any problems but suddenly I get this error no matter what I do:
FileNotFoundException: Could not find file 'C:\Users\*username*\Desktop\Builds\v1.29.aab'.
System.IO.FileInfo.get_Length () (at <1f66344f2f89470293d8b67d71308c07>:0)
(wrapper remoting-invoke-with-check) System.IO.FileInfo.get_Length()
UnityEditor.Android.PostProcessor.Tasks.CheckApksSize.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8b5e5c27dd23466cbbae54c94c729526>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8b5e5c27dd23466cbbae54c94c729526>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <8b5e5c27dd23466cbbae54c94c729526>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <8b5e5c27dd23466cbbae54c94c729526>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <42a64fd733d9417da1ea3a757ad9a96d>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
By the way, I get the "BackUpThisFolder_ButDontShipItWithYourGame" folder but not the app.
Can anyone help me out here?
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