Hi.
In our app/game, the textures for a mesh display blocky (fuzzy) when the game is built. It only does then when the game is active in windows, not when I have another program active. It also doesn't do this in the editor.
In the screenshot, you can see the left image has blocky pixelation, whereas the right image has smooth gradient/transitions between its vertices.
Please note, I had to take a photo with my phone because whenever I do a screenshot (which print screen, or with Greenshot), the screen re-renders and shows the game's texture perfectly. So please excuse the lines in the picture. If you open it full screen, you can see the issue I am referring to, despite the artifacts caused by photoing a monitor.
This effect comes in and out during runtime, and seems to be worst after about 2 seconds of the game becoming active in Windows.
Help is, of course, appreciated. :)
Edit:
Other relevant debugging symptoms, just found:
The pixelation "grows" and moves around a bit. Like I said above, the pixels grow out of nothing to their full size.
The problem does not occur on my laptop monitor or my monitor with a HMDI cable, but it does occur with my two other monitors with DVI cables. Furthermore, when switching the DVI cable to the monitor with the HDMI cable, which previously worked, the issue now does appear.
It can also appear on one monitor, but not the other if the window is floating between two different monitors.
Also the issue only occurs when the game is either full screen or maximised.
Hope that helps.
[1]: /storage/temp/165144-unity.jpg
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