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Camera Changes Proportions In Build

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I have been having a problem with my camera whenever I build my standalone game (using Unity version 2017.3.0f3). The camera stays at its proper height, but it widens horizontally about 1/3 of a unit on each side, revealing areas of the scenes that aren't supposed to be seen. This problem doesn't happen in the Unity Editor. I have already made sure that the resolution (1200x800) in the build is the same as in the Unity Editor. If it helps, here is a picture of my game being played in the Unity Editor: ![alt text][1] And here is a picture of it being played as a .exe file: ![alt text][2] Also, here are the resolution and presentation settings for my game: Default Is Fullscreen: true Default Is Native Resolution: false Default Screen Width: 1200 Default Screen Height: 800 Mac Retina Support: true Run In Background: false Capture Single Screen: false Display Resolution Dialog: Disabled Use Player Log: false Resizable Window: false Mac Fullscreen Mode: Fullscreen Window D3D11 Fullscreen Mode: Fullscreen Window Visible In Background: true Allow Fullscreen Switch: false Force Single Instance: true And none of the aspect ratios are supported (since Resolution Dialog is disabled). Thanks in advance for your help! [1]: /storage/temp/162649-unity-playmode.jpg [2]: /storage/temp/162650-unity-built-game.jpg

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