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Unity Build not working

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Hello, My game in the unity editor works fine, but it does not work when build in either Win64 or Mac universal. i am using unity 2019.4.1f1, and the function that isnt working is the flight mechanic. instead of flying, the player is instead stretching out the sprite. i checked the build logs, and there is no visable error. I am also getting no error outputted to the console when building the project. The two scripts that affect the mechanic are linked, and the build will also be linked. https://www.dropbox.com/sh/oyv3ssel2e1y6ok/AADTYIe29xqC117-LlYsA8tIa?dl=0 Update: I tracked down whats wrong, but cant fix it. For some reason, some of my movement variables (thrust & the float in Vector3.MoveTowards in FlightPowerUp.cs) values get dwarfed when building. I have not confirmed that the values change, only that raising them fixes the problem. i would still like a solution so that i dont run into this problem in the future.

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