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Unity Build freezes after same amount of Debug.Log entries

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Hi, I'm running into a bizarre problem, my build is launched by a nodeJs server that monitors its activity, however, when stress testing the build (just printing one debug.log every frame), it freezes after a certain number of logs. The number of logs is the same each time. I'm not running any other scripts in the build except the one that is communicating with the nodeJs server. I've been trying to narrow down the cause of the freeze, but haven't gotten anything conclusive. When I don't run the build through the nodeJs server, it runs smoothly no matter how many Debug.Logs I am printing. Does anyone have any idea what the problem would be? Is there something that is happening in a build with Debug.Log? Is it like a buffer that can be cleared? (tried Debug.ClearDeveloperConsole(), no luck there) Any insight would be appreciated. Thanks!

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